commit | 4c87ddf16dc7a506a015f7111c5572b8da3d7bee | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Jan 03 19:22:13 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jan 03 19:22:13 2024 +0000 |
tree | 60a99753a7d2679179a40723a581ba1d3c0a0013 | |
parent | 9d3e8ba16a82efeef7d645ff6797e731a6f83bcf [diff] |
[tint][ir] Serialize MultisampledTexture types Change-Id: Ic83a1644ae5eeea3e8cd980136f1e64b1cd74507 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/165062 Reviewed-by: dan sinclair <dsinclair@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.