blob: c6dd5aa2906e6b6b49b842aac641a2df708b4317 [file]
//
// vtx_main
//
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
/* 0x0000 */ float4x4 modelViewProjectionMatrix;
};
struct VertexInput {
float4 cur_position;
float4 color;
};
struct VertexOutput {
float4 vtxFragColor;
float4 Position;
};
struct tint_symbol_1 {
float4 cur_position [[attribute(0)]];
float4 color [[attribute(1)]];
};
struct tint_symbol_2 {
float4 vtxFragColor [[user(locn0)]];
float4 Position [[position]];
};
VertexOutput vtx_main_inner(VertexInput input, const constant Uniforms* const tint_symbol_4) {
VertexOutput output = {};
output.Position = ((*(tint_symbol_4)).modelViewProjectionMatrix * input.cur_position);
output.vtxFragColor = input.color;
return output;
}
vertex tint_symbol_2 vtx_main(const constant Uniforms* tint_symbol_5 [[buffer(0)]], tint_symbol_1 tint_symbol [[stage_in]]) {
VertexInput const tint_symbol_3 = VertexInput{.cur_position=tint_symbol.cur_position, .color=tint_symbol.color};
VertexOutput const inner_result = vtx_main_inner(tint_symbol_3, tint_symbol_5);
tint_symbol_2 wrapper_result = {};
wrapper_result.vtxFragColor = inner_result.vtxFragColor;
wrapper_result.Position = inner_result.Position;
return wrapper_result;
}
//
// frag_main
//
#include <metal_stdlib>
using namespace metal;
struct Uniforms {
float4x4 modelViewProjectionMatrix;
};
struct VertexInput {
float4 cur_position;
float4 color;
};
struct VertexOutput {
float4 vtxFragColor;
float4 Position;
};
struct tint_symbol_1 {
float4 fragColor [[user(locn0)]];
};
struct tint_symbol_2 {
float4 value [[color(0)]];
};
float4 frag_main_inner(float4 fragColor) {
return fragColor;
}
fragment tint_symbol_2 frag_main(tint_symbol_1 tint_symbol [[stage_in]]) {
float4 const inner_result = frag_main_inner(tint_symbol.fragColor);
tint_symbol_2 wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}