[hlsl] Support `textureNumLayers` This CL adds support to the HLSL IR backend for `textureNumLayers`. Bug: 42251045 Change-Id: I43e83c7d56162197fde5cee51831001a75761841 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/197356 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.