| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| layout(location = 0) out vec4 x_GLF_color_1_1; |
| struct strided_arr { |
| float el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| }; |
| |
| struct strided_arr_1 { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| }; |
| |
| layout(binding = 1) uniform buf1_1 { |
| strided_arr x_GLF_uniform_float_values[3]; |
| } x_6; |
| |
| layout(binding = 0) uniform buf0_1 { |
| strided_arr_1 x_GLF_uniform_int_values[4]; |
| } x_8; |
| |
| vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| void main_1() { |
| mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| strided_arr sums[3] = strided_arr[3](strided_arr(0.0f), strided_arr(0.0f), strided_arr(0.0f)); |
| int i = 0; |
| int a = 0; |
| int x_67_phi = 0; |
| float x_44 = x_6.x_GLF_uniform_float_values[1].el; |
| vec3 x_48 = vec3(0.0f, 0.0f, 0.0f); |
| m43 = mat4x3(vec3(x_44, 0.0f, 0.0f), vec3(0.0f, x_44, 0.0f), vec3(0.0f, 0.0f, x_44), vec3(0.0f, 0.0f, 0.0f)); |
| int x_51 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_53 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_55 = x_6.x_GLF_uniform_float_values[0].el; |
| m43[x_51][x_53] = x_55; |
| float x_58 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_60 = x_6.x_GLF_uniform_float_values[0].el; |
| float x_62 = x_6.x_GLF_uniform_float_values[0].el; |
| strided_arr tint_symbol_1 = strided_arr(x_58); |
| strided_arr tint_symbol_2 = strided_arr(x_60); |
| strided_arr tint_symbol_3 = strided_arr(x_62); |
| strided_arr tint_symbol_4[3] = strided_arr[3](tint_symbol_1, tint_symbol_2, tint_symbol_3); |
| sums = tint_symbol_4; |
| int x_65 = x_8.x_GLF_uniform_int_values[0].el; |
| i = x_65; |
| x_67_phi = x_65; |
| while (true) { |
| int x_67 = x_67_phi; |
| int x_73 = x_8.x_GLF_uniform_int_values[3].el; |
| if ((x_67 < x_73)) { |
| } else { |
| break; |
| } |
| int x_77 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_79 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_81 = m43[x_67][x_79]; |
| float x_83 = sums[x_77].el; |
| sums[x_77].el = (x_83 + x_81); |
| { |
| int x_68 = (x_67 + 1); |
| i = x_68; |
| x_67_phi = x_68; |
| } |
| } |
| int x_87 = x_8.x_GLF_uniform_int_values[1].el; |
| if ((x_87 == 1)) { |
| a = 4; |
| int x_92 = x_8.x_GLF_uniform_int_values[2].el; |
| int x_94 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_96 = m43[4][x_94]; |
| float x_98 = sums[x_92].el; |
| sums[x_92].el = (x_98 + x_96); |
| } |
| int x_102 = x_8.x_GLF_uniform_int_values[1].el; |
| float x_104 = sums[x_102].el; |
| int x_106 = x_8.x_GLF_uniform_int_values[0].el; |
| float x_108 = sums[x_106].el; |
| float x_111 = x_6.x_GLF_uniform_float_values[2].el; |
| if (((x_104 + x_108) == x_111)) { |
| int x_117 = x_8.x_GLF_uniform_int_values[0].el; |
| int x_120 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_123 = x_8.x_GLF_uniform_int_values[1].el; |
| int x_126 = x_8.x_GLF_uniform_int_values[0].el; |
| x_GLF_color = vec4(float(x_117), float(x_120), float(x_123), float(x_126)); |
| } else { |
| int x_130 = x_8.x_GLF_uniform_int_values[1].el; |
| float x_131 = float(x_130); |
| x_GLF_color = vec4(x_131, x_131, x_131, x_131); |
| } |
| return; |
| } |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| main_out tint_symbol() { |
| main_1(); |
| main_out tint_symbol_5 = main_out(x_GLF_color); |
| return tint_symbol_5; |
| } |
| |
| void main() { |
| main_out inner_result = tint_symbol(); |
| x_GLF_color_1_1 = inner_result.x_GLF_color_1; |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:77: '[' : matrix index out of range '4' |
| ERROR: 0:77: '=' : cannot convert from ' temp mediump 3-component vector of float' to ' temp mediump float' |
| ERROR: 0:77: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |