| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_ |
| #define SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_ |
| |
| #include <memory> |
| #include <random> |
| #include <vector> |
| |
| namespace tint::fuzzers { |
| |
| /// Wrapper interface around STL random number engine |
| class RandomGeneratorEngine { |
| public: |
| /// Constructor |
| RandomGeneratorEngine(); |
| |
| /// Destructor |
| virtual ~RandomGeneratorEngine(); |
| |
| /// Move Constructor |
| RandomGeneratorEngine(RandomGeneratorEngine&&); |
| |
| /// Generates a random uint32_t value from uniform distribution. |
| /// @param lower - lower bound of integer generated |
| /// @param upper - upper bound of integer generated |
| /// @returns i, where lower <= i < upper |
| virtual uint32_t RandomUInt32(uint32_t lower, uint32_t upper) = 0; |
| |
| /// Generates a random uint64_t value from uniform distribution. |
| /// @param lower - lower bound of integer generated |
| /// @param upper - upper bound of integer generated |
| /// @returns i, where lower <= i < upper |
| virtual uint64_t RandomUInt64(uint64_t lower, uint64_t upper) = 0; |
| |
| /// Generates N bytes of pseudo-random data |
| /// @param dest - memory location to store data |
| /// @param n - number of bytes of data to generate |
| virtual void RandomNBytes(uint8_t* dest, size_t n) = 0; |
| |
| private: |
| // Disallow copy & assign |
| RandomGeneratorEngine(const RandomGeneratorEngine&) = delete; |
| RandomGeneratorEngine& operator=(const RandomGeneratorEngine&) = delete; |
| }; // class RandomGeneratorEngine |
| |
| } // namespace tint::fuzzers |
| |
| #endif // SRC_TINT_FUZZERS_RANDOM_GENERATOR_ENGINE_H_ |