commit | 0d52f800a1d15c2941c3d177f7a5313bdba0bd79 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Jul 14 12:30:14 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Jul 14 12:30:14 2020 +0000 |
tree | baee6ff0512d5462ddd6fe7197177d72ac51b7f6 | |
parent | 92f501dbfd35200ce6d7dc788c5935bbcbfae8c4 [diff] |
Implement Buffer::MapAsync MapAsync in dawn_native is fully implemented and only missing a couple cleanups that can be done once MapRead/WriteAsync are removed. MapAsync in dawn_wire is left as a pure shim on top of MapRead/WriteAsync and will be transitioned to its own commands in follow-ups. All MapRead/WriteAsync end2end and validation tests are duplicated for MapAsync. Bug: dawn:445 Change-Id: Ib1430b9257149917be19a84f13e0ddd2a8eccc32 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24260 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.