| struct fs_outputs { |
| float4 tint_symbol : SV_Target0; |
| }; |
| |
| |
| Texture2D<float4> tint_resource_table_array[] : register(t51, space43); |
| SamplerState tint_resource_table_array_1[] : register(s51, space44); |
| ByteAddressBuffer tint_resource_table_metadata : register(t52, space42); |
| float4 fs_inner() { |
| uint v = uint(int(0)); |
| bool v_1 = false; |
| if ((v < tint_resource_table_metadata.Load(0u))) { |
| v_1 = (tint_resource_table_metadata.Load((4u + (v * 4u))) == 5u); |
| } else { |
| v_1 = false; |
| } |
| uint v_2 = 0u; |
| if (v_1) { |
| v_2 = v; |
| } else { |
| v_2 = (0u + tint_resource_table_metadata.Load(0u)); |
| } |
| uint v_3 = v_2; |
| uint v_4 = uint(int(1)); |
| bool v_5 = false; |
| if ((v_4 < tint_resource_table_metadata.Load(0u))) { |
| v_5 = (tint_resource_table_metadata.Load((4u + (v_4 * 4u))) == 33u); |
| } else { |
| v_5 = false; |
| } |
| uint v_6 = 0u; |
| if (v_5) { |
| v_6 = v_4; |
| } else { |
| v_6 = (1u + tint_resource_table_metadata.Load(0u)); |
| } |
| uint v_7 = v_6; |
| return tint_resource_table_array[v_3].Sample(tint_resource_table_array_1[v_7], (0.0f).xx); |
| } |
| |
| fs_outputs fs() { |
| fs_outputs v_8 = {fs_inner()}; |
| return v_8; |
| } |
| |