#include <metal_stdlib> | |
using namespace metal; | |
int tint_div(int lhs, int rhs) { | |
return (lhs / select(rhs, 1, bool((rhs == 0) | bool((lhs == (-2147483647 - 1)) & (rhs == -1))))); | |
} | |
void foo() { | |
thread int tint_symbol = 0; | |
thread float4 tint_symbol_1 = 0.0f; | |
thread float2x2 tint_symbol_2 = float2x2(0.0f); | |
tint_symbol = tint_div(tint_symbol, 2); | |
tint_symbol_1 = (tint_symbol_1 * float4x4(float4(0.0f), float4(0.0f), float4(0.0f), float4(0.0f))); | |
tint_symbol_2 = (tint_symbol_2 * 2.0f); | |
} | |