Use __VA_ARGS__ for texture expectation helpers/macros

After we applied __VA_ARGS__  in macros and use {x, y} and {w, h}
to replace (x, y) and (w, h) in EXPECT_TEXTURE_RGBA8_EQ and
EXPECT_TEXTURE_FLOAT_EQ, we can use the more general macro
EXPECT_TEXTURE_EQ. Then these two macros can be removed. Austin
has already put a TODO for this change but didn't do that.

utils::MakeOrigin and utils::MakeExtent are removed because they
are not needed.

In addition, this change removes 0 in callers for parameter level,
because level's default values is 0 in helpers implementation.

BUG: dawn:748

Change-Id: Iece4db7a8ed1d47b57988412f1c897205e7403d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47100
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
diff --git a/src/tests/DawnTest.h b/src/tests/DawnTest.h
index 1078d31..de1f017 100644
--- a/src/tests/DawnTest.h
+++ b/src/tests/DawnTest.h
@@ -67,17 +67,9 @@
 #define EXPECT_PIXEL_RGBA8_EQ(expected, texture, x, y) \
     AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
 
-#define EXPECT_TEXTURE_RGBA8_EQ(expected, texture, origin, extent, level)                  \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, utils::MakeOrigin origin, \
-                          utils::MakeExtent extent, level)
-
 #define EXPECT_PIXEL_FLOAT_EQ(expected, texture, x, y) \
     AddTextureExpectation(__FILE__, __LINE__, expected, texture, {x, y})
 
-#define EXPECT_TEXTURE_FLOAT_EQ(expected, texture, origin, extent, level)                  \
-    AddTextureExpectation(__FILE__, __LINE__, expected, texture, utils::MakeOrigin origin, \
-                          utils::MakeExtent extent, level)
-
 #define EXPECT_PIXEL_RGBA8_BETWEEN(color0, color1, texture, x, y) \
     AddTextureBetweenColorsExpectation(__FILE__, __LINE__, color0, color1, texture, x, y)
 
diff --git a/src/tests/end2end/CompressedTextureFormatTests.cpp b/src/tests/end2end/CompressedTextureFormatTests.cpp
index e4889a2..f9a9e0a 100644
--- a/src/tests/end2end/CompressedTextureFormatTests.cpp
+++ b/src/tests/end2end/CompressedTextureFormatTests.cpp
@@ -197,9 +197,8 @@
         wgpu::CommandBuffer commands = encoder.Finish();
         queue.Submit(1, &commands);
 
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color,
-                                (expectedOrigin.x, expectedOrigin.y),
-                                (expectedExtent.width, expectedExtent.height), 0);
+        EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {expectedOrigin.x, expectedOrigin.y},
+                          {expectedExtent.width, expectedExtent.height});
     }
 
     // Run the tests that copies pre-prepared BC format data into a BC texture and verifies if we
diff --git a/src/tests/end2end/CopyTests.cpp b/src/tests/end2end/CopyTests.cpp
index 1903652..59930d5 100644
--- a/src/tests/end2end/CopyTests.cpp
+++ b/src/tests/end2end/CopyTests.cpp
@@ -299,11 +299,10 @@
                             copySize.width, copySize.height, copyDepth, bufferSpec.bytesPerRow,
                             expected.data(), copySize.width * bytesPerTexel);
 
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
-                                    (textureSpec.copyOrigin.x, textureSpec.copyOrigin.y,
-                                     textureSpec.copyOrigin.z + layer),
-                                    (copySize.width, copySize.height, copyDepth),
-                                    textureSpec.copyLevel)
+            EXPECT_TEXTURE_EQ(expected.data(), texture,
+                              {textureSpec.copyOrigin.x, textureSpec.copyOrigin.y,
+                               textureSpec.copyOrigin.z + layer},
+                              {copySize.width, copySize.height, copyDepth}, textureSpec.copyLevel)
                 << "Buffer to Texture copy failed copying " << bufferSpec.size
                 << "-byte buffer with offset " << bufferSpec.offset << " and bytes per row "
                 << bufferSpec.bytesPerRow << " to [(" << textureSpec.copyOrigin.x << ", "
diff --git a/src/tests/end2end/DepthBiasTests.cpp b/src/tests/end2end/DepthBiasTests.cpp
index 414455e..a6fa361 100644
--- a/src/tests/end2end/DepthBiasTests.cpp
+++ b/src/tests/end2end/DepthBiasTests.cpp
@@ -324,7 +324,7 @@
         RGBA8::kRed, RGBA8::kRed,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), mRenderTarget, {0, 0}, {kRTSize, kRTSize});
 }
 
 // Test adding positive bias to output with a clamp
@@ -345,7 +345,7 @@
         RGBA8::kZero, RGBA8::kZero,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(zero.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(zero.data(), mRenderTarget, {0, 0}, {kRTSize, kRTSize});
 }
 
 // Test adding positive bias to output
@@ -360,7 +360,7 @@
         RGBA8::kZero, RGBA8::kZero,  //
     };
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), mRenderTarget, (0, 0), (kRTSize, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), mRenderTarget, {0, 0}, {kRTSize, kRTSize});
 }
 
 DAWN_INSTANTIATE_TEST(DepthBiasTests,
diff --git a/src/tests/end2end/MultisampledRenderingTests.cpp b/src/tests/end2end/MultisampledRenderingTests.cpp
index 548caf9..35b3b92 100644
--- a/src/tests/end2end/MultisampledRenderingTests.cpp
+++ b/src/tests/end2end/MultisampledRenderingTests.cpp
@@ -180,8 +180,8 @@
         constexpr uint32_t kMiddleY = (kHeight - 1) / 2;
 
         RGBA8 expectedColor = ExpectedMSAAColor(inputColor, msaaCoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, resolveTexture, (kMiddleX, kMiddleY, arrayLayer),
-                                (1, 1), mipmapLevel);
+        EXPECT_TEXTURE_EQ(&expectedColor, resolveTexture, {kMiddleX, kMiddleY, arrayLayer}, {1, 1},
+                          mipmapLevel);
     }
 
     constexpr static uint32_t kWidth = 3;
@@ -800,7 +800,7 @@
     queue.Submit(1, &commandBuffer);
 
     RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage);
-    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0);
+    EXPECT_TEXTURE_EQ(&expectedColor, mResolveTexture, {1, 0}, {1, 1});
 }
 
 // Test doing MSAA resolve into multiple resolve targets works correctly with a non-default
@@ -909,7 +909,7 @@
         }
 
         RGBA8 expectedColor = ExpectedMSAAColor(kGreen, msaaCoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0);
+        EXPECT_TEXTURE_EQ(&expectedColor, mResolveTexture, {1, 0}, {1, 1});
     }
 }
 
@@ -962,8 +962,8 @@
         // using only the first one.
         RGBA8 expectedRed = ExpectedMSAAColor(kRed, kMSAACoverage);
         RGBA8 expectedGreen = ExpectedMSAAColor(kGreen, kMSAACoverage);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedRed, mResolveTexture, (1, 0), (1, 1), 0);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedGreen, resolveTexture2, (1, 0), (1, 1), 0);
+        EXPECT_TEXTURE_EQ(&expectedRed, mResolveTexture, {1, 0}, {1, 1});
+        EXPECT_TEXTURE_EQ(&expectedGreen, resolveTexture2, {1, 0}, {1, 1});
     }
 }
 
@@ -1024,7 +1024,7 @@
                                                (kGreen.a + kRed.a) / 2.0};
     RGBA8 expectedColor = ExpectedMSAAColor(kHalfGreenHalfRed, 1.0f);
 
-    EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0);
+    EXPECT_TEXTURE_EQ(&expectedColor, mResolveTexture, {1, 0}, {1, 1});
 }
 
 // Test using one multisampled color attachment with resolve target can render correctly
@@ -1068,7 +1068,7 @@
         queue.Submit(1, &commandBuffer);
 
         RGBA8 expectedColor = ExpectedMSAAColor(kGreen, kMSAACoverage * alpha);
-        EXPECT_TEXTURE_RGBA8_EQ(&expectedColor, mResolveTexture, (1, 0), (1, 1), 0);
+        EXPECT_TEXTURE_EQ(&expectedColor, mResolveTexture, {1, 0}, {1, 1});
     }
 }
 
diff --git a/src/tests/end2end/NonzeroTextureCreationTests.cpp b/src/tests/end2end/NonzeroTextureCreationTests.cpp
index cb3427f..bc3dad3 100644
--- a/src/tests/end2end/NonzeroTextureCreationTests.cpp
+++ b/src/tests/end2end/NonzeroTextureCreationTests.cpp
@@ -88,7 +88,7 @@
         expected.push_back(filled);
     }
     uint32_t mipSize = kSize >> 2;
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (mipSize, mipSize), 2);
+    EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {mipSize, mipSize}, 2);
 }
 
 // Test that non-zero array layers clears 0xFF because toggle is enabled.
@@ -112,7 +112,7 @@
         expected.push_back(filled);
     }
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0, 2), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, 2}, {kSize, kSize});
 }
 
 // Test that nonrenderable texture formats clear 0x01 because toggle is enabled
@@ -212,7 +212,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0, i), (1, 1), 0);
+            EXPECT_TEXTURE_EQ(&filled, texture, {0, 0, i}, {1, 1}, 0);
         }
     }
 
@@ -222,7 +222,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i);
+            EXPECT_TEXTURE_EQ(&filled, texture, {0, 0}, {1, 1}, i);
         }
     }
 
@@ -236,7 +236,7 @@
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
             for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
-                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0, i), (1, 1), j);
+                EXPECT_TEXTURE_EQ(&filled, texture, {0, 0, i}, {1, 1}, j);
             }
         }
     }
@@ -264,7 +264,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0, i), (1, 1), 0);
+            EXPECT_TEXTURE_EQ(&filled, texture, {0, 0, i}, {1, 1}, 0);
         }
     }
 
@@ -274,7 +274,7 @@
         wgpu::Texture texture = device.CreateTexture(&descriptor);
 
         for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
-            EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0), (1, 1), i);
+            EXPECT_TEXTURE_EQ(&filled, texture, {0, 0}, {1, 1}, i);
         }
     }
 
@@ -288,7 +288,7 @@
 
         for (uint32_t i = 0; i < descriptor.size.depthOrArrayLayers; ++i) {
             for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
-                EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, (0, 0, i), (1, 1), j);
+                EXPECT_TEXTURE_EQ(&filled, texture, {0, 0, i}, {1, 1}, j);
             }
         }
     }
diff --git a/src/tests/end2end/QueueTests.cpp b/src/tests/end2end/QueueTests.cpp
index fba2f81..69ad547 100644
--- a/src/tests/end2end/QueueTests.cpp
+++ b/src/tests/end2end/QueueTests.cpp
@@ -308,9 +308,9 @@
             PackTextureData(data.data() + dataOffset, copySize.width, copySize.height,
                             dataSpec.bytesPerRow, expected.data(), copySize.width, bytesPerTexel);
 
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture,
-                                    (textureSpec.copyOrigin.x, textureSpec.copyOrigin.y, slice),
-                                    (copySize.width, copySize.height), textureSpec.level)
+            EXPECT_TEXTURE_EQ(expected.data(), texture,
+                              {textureSpec.copyOrigin.x, textureSpec.copyOrigin.y, slice},
+                              {copySize.width, copySize.height}, textureSpec.level)
                 << "Write to texture failed copying " << dataSpec.size << "-byte data with offset "
                 << dataSpec.offset << " and bytes per row " << dataSpec.bytesPerRow << " to [("
                 << textureSpec.copyOrigin.x << ", " << textureSpec.copyOrigin.y << "), ("
@@ -346,7 +346,7 @@
         device.GetQueue().WriteTexture(&imageCopyTexture, data.data(), width * height * kPixelSize,
                                        &textureDataLayout, &copyExtent);
 
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (width, height), 0);
+        EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {width, height});
     }
 };
 
diff --git a/src/tests/end2end/RenderPassLoadOpTests.cpp b/src/tests/end2end/RenderPassLoadOpTests.cpp
index 76e2dd5..54e8888 100644
--- a/src/tests/end2end/RenderPassLoadOpTests.cpp
+++ b/src/tests/end2end/RenderPassLoadOpTests.cpp
@@ -166,10 +166,10 @@
     auto commandsClearGreen = commandsClearGreenEncoder.Finish();
 
     queue.Submit(1, &commandsClearZero);
-    EXPECT_TEXTURE_RGBA8_EQ(expectZero.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expectZero.data(), renderTarget, {0, 0}, {kRTSize, kRTSize});
 
     queue.Submit(1, &commandsClearGreen);
-    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expectGreen.data(), renderTarget, {0, 0}, {kRTSize, kRTSize});
 
     // Part 2: draw a blue quad into the right half of the render target, and check result
     utils::ComboRenderPassDescriptor renderPassLoad({renderTargetView});
@@ -185,10 +185,9 @@
 
     queue.Submit(1, &commandsLoad);
     // Left half should still be green
-    EXPECT_TEXTURE_RGBA8_EQ(expectGreen.data(), renderTarget, (0, 0), (kRTSize / 2, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expectGreen.data(), renderTarget, {0, 0}, {kRTSize / 2, kRTSize});
     // Right half should now be blue
-    EXPECT_TEXTURE_RGBA8_EQ(expectBlue.data(), renderTarget, (kRTSize / 2, 0),
-                            (kRTSize / 2, kRTSize), 0);
+    EXPECT_TEXTURE_EQ(expectBlue.data(), renderTarget, {kRTSize / 2, 0}, {kRTSize / 2, kRTSize});
 }
 
 // Test clearing a color attachment with signed and unsigned integer formats.
diff --git a/src/tests/end2end/SubresourceRenderAttachmentTests.cpp b/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
index 94d18c2..360f4e2 100644
--- a/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
+++ b/src/tests/end2end/SubresourceRenderAttachmentTests.cpp
@@ -79,14 +79,14 @@
         switch (type) {
             case Type::Color: {
                 std::vector<RGBA8> expected(renderTargetSize * renderTargetSize, expectedColor);
-                EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderTarget, (0, 0, baseArrayLayer),
-                                        (renderTargetSize, renderTargetSize), baseMipLevel);
+                EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer},
+                                  {renderTargetSize, renderTargetSize}, baseMipLevel);
                 break;
             }
             case Type::Depth: {
                 std::vector<float> expected(renderTargetSize * renderTargetSize, expectedDepth);
-                EXPECT_TEXTURE_FLOAT_EQ(expected.data(), renderTarget, (0, 0, baseArrayLayer),
-                                        (renderTargetSize, renderTargetSize), baseMipLevel);
+                EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer},
+                                  {renderTargetSize, renderTargetSize}, baseMipLevel);
                 break;
             }
             case Type::Stencil:
diff --git a/src/tests/end2end/TextureSubresourceTests.cpp b/src/tests/end2end/TextureSubresourceTests.cpp
index a2d7687..b6c7855 100644
--- a/src/tests/end2end/TextureSubresourceTests.cpp
+++ b/src/tests/end2end/TextureSubresourceTests.cpp
@@ -169,8 +169,8 @@
     // black in render view (mip level 1).
     RGBA8 topRight = RGBA8::kBlack;
     RGBA8 bottomLeft = RGBA8::kRed;
-    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize / 2 - 1, 0), (1, 1), 1);
-    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize / 2 - 1), (1, 1), 1);
+    EXPECT_TEXTURE_EQ(&topRight, texture, {kSize / 2 - 1, 0}, {1, 1}, 1);
+    EXPECT_TEXTURE_EQ(&bottomLeft, texture, {0, kSize / 2 - 1}, {1, 1}, 1);
 }
 
 // Test different array layers
@@ -197,8 +197,8 @@
     // black in render view (array layer 1).
     RGBA8 topRight = RGBA8::kBlack;
     RGBA8 bottomLeft = RGBA8::kRed;
-    EXPECT_TEXTURE_RGBA8_EQ(&topRight, texture, (kSize - 1, 0, 1), (1, 1), 0);
-    EXPECT_TEXTURE_RGBA8_EQ(&bottomLeft, texture, (0, kSize - 1, 1), (1, 1), 0);
+    EXPECT_TEXTURE_EQ(&topRight, texture, {kSize - 1, 0, 1}, {1, 1});
+    EXPECT_TEXTURE_EQ(&bottomLeft, texture, {0, kSize - 1, 1}, {1, 1});
 }
 
 // TODO (yunchao.he@intel.com):
diff --git a/src/tests/end2end/TextureViewTests.cpp b/src/tests/end2end/TextureViewTests.cpp
index 7999f20..407d173 100644
--- a/src/tests/end2end/TextureViewTests.cpp
+++ b/src/tests/end2end/TextureViewTests.cpp
@@ -532,8 +532,8 @@
             bytesPerRow / kBytesPerTexel * (textureWidthLevel0 - 1) + textureHeightLevel0;
         constexpr RGBA8 kExpectedPixel(0, 255, 0, 255);
         std::vector<RGBA8> expected(expectedDataSize, kExpectedPixel);
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0, textureViewBaseLayer),
-                                (textureViewWidth, textureViewHeight), textureViewBaseLevel);
+        EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0, textureViewBaseLayer},
+                          {textureViewWidth, textureViewHeight}, textureViewBaseLevel);
     }
 };
 
diff --git a/src/tests/end2end/TextureZeroInitTests.cpp b/src/tests/end2end/TextureZeroInitTests.cpp
index c90d1b4..fbd981d 100644
--- a/src/tests/end2end/TextureZeroInitTests.cpp
+++ b/src/tests/end2end/TextureZeroInitTests.cpp
@@ -174,7 +174,7 @@
 
     const std::vector<RGBA8> kExpectedAllZero(kSize * kSize, {0, 0, 0, 0});
     for (uint32_t layer = 0; layer < kArrayLayers; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(kExpectedAllZero.data(), texture, (0, 0, layer), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(kExpectedAllZero.data(), texture, {0, 0, layer}, {kSize, kSize});
     }
 }
 
@@ -215,8 +215,8 @@
     uint32_t mipSize = kSize >> 2;
     std::vector<RGBA8> expected(mipSize * mipSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0, baseArrayLayer),
-                            (mipSize, mipSize), baseMipLevel);
+    EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {0, 0, baseArrayLayer}, {mipSize, mipSize},
+                      baseMipLevel);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
@@ -258,8 +258,8 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0, baseArrayLayer),
-                            (kSize, kSize), baseMipLevel);
+    EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {0, 0, baseArrayLayer}, {kSize, kSize},
+                      baseMipLevel);
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(
@@ -290,7 +290,7 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {100, 100, 100, 100});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), texture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -322,9 +322,9 @@
     std::vector<RGBA8> expected100((kSize / 2) * kSize, {100, 100, 100, 100});
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     // first half filled with 100, by the buffer data
-    EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0), (kSize / 2, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected100.data(), texture, {0, 0}, {kSize / 2, kSize});
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0);
+    EXPECT_TEXTURE_EQ(expectedZeros.data(), texture, {kSize / 2, 0}, {kSize / 2, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -363,7 +363,7 @@
 
     const std::vector<RGBA8> expected100(kSize * kSize, {100, 100, 100, 100});
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(expected100.data(), texture, (0, 0, layer), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(expected100.data(), texture, {0, 0, layer}, {kSize, kSize});
     }
 }
 
@@ -395,8 +395,8 @@
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), dstTexture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), srcTexture, {0, 0}, {kSize, kSize});
+    EXPECT_TEXTURE_EQ(expected.data(), dstTexture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -450,10 +450,9 @@
     std::vector<RGBA8> expectedWithZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     std::vector<RGBA8> expectedWith100(kSize * kSize, {100, 100, 100, 100});
 
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), srcTexture, (0, 0), (kSize, kSize), 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWith100.data(), dstTexture, (0, 0), (kSize / 2, kSize), 0);
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), dstTexture, (kSize / 2, 0),
-                            (kSize / 2, kSize), 0);
+    EXPECT_TEXTURE_EQ(expectedWith100.data(), srcTexture, {0, 0}, {kSize, kSize});
+    EXPECT_TEXTURE_EQ(expectedWith100.data(), dstTexture, {0, 0}, {kSize / 2, kSize});
+    EXPECT_TEXTURE_EQ(expectedWithZeros.data(), dstTexture, {kSize / 2, 0}, {kSize / 2, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -496,7 +495,7 @@
 
     // Expect the texture to be red because depth test passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), srcTexture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -538,7 +537,7 @@
 
     // Expect the texture to be red because stencil test passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), srcTexture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -577,7 +576,7 @@
 
     // Expect the texture to be red because both depth and stencil tests passed.
     std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), srcTexture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), srcTexture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(srcTexture.Get(), 0, 1, 0, 1));
@@ -646,7 +645,7 @@
             // Expect the texture to be red because the depth and stencil tests passed. Depth was 0
             // and stencil was 2.
             std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0);
+            EXPECT_TEXTURE_EQ(expected.data(), colorTexture, {0, 0}, {kSize, kSize});
         }
 
         // Everything is initialized now
@@ -719,7 +718,7 @@
             // Expect the texture to be red because both the depth a stencil tests passed.
             // Depth was 0.7 and stencil was 0
             std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-            EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0);
+            EXPECT_TEXTURE_EQ(expected.data(), colorTexture, {0, 0}, {kSize, kSize});
         }
 
         // Everything is initialized now
@@ -817,7 +816,7 @@
         // Expect the texture to be red because both the depth a stencil tests passed.
         // Depth was 0.3 and stencil was 0
         std::vector<RGBA8> expected(kSize * kSize, {255, 0, 0, 255});
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), colorTexture, (0, 0), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(expected.data(), colorTexture, {0, 0}, {kSize, kSize});
     }
 }
 
@@ -837,7 +836,7 @@
     EXPECT_LAZY_CLEAR(0u, queue.Submit(1, &commands));
 
     std::vector<RGBA8> expected(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true,
@@ -882,7 +881,7 @@
 
     // Expect the rendered texture to be cleared
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(expectedWithZeros.data(), renderTexture, {0, 0}, {kSize, kSize});
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(renderTexture.Get(), 0, 1, 0, 1));
@@ -941,8 +940,8 @@
 
     // Expect both subresources to be zero: the sampled one with lazy-clearing and the attachment
     // because it sampled the lazy-cleared sampled subresource.
-    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0, 0), (1, 1), 0);
-    EXPECT_TEXTURE_RGBA8_EQ(&RGBA8::kZero, texture, (0, 0, 1), (1, 1), 0);
+    EXPECT_TEXTURE_EQ(&RGBA8::kZero, texture, {0, 0, 0}, {1, 1});
+    EXPECT_TEXTURE_EQ(&RGBA8::kZero, texture, {0, 0, 1}, {1, 1});
 
     // The whole texture is now initialized.
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 2));
@@ -1115,7 +1114,7 @@
 // This tests that storeOp clear resets resource state to uninitialized.
 // Start with a sample texture that is initialized with data.
 // Then expect the render texture to not store the data from sample texture
-// because it will be lazy cleared by the EXPECT_TEXTURE_RGBA8_EQ call.
+// because it will be lazy cleared by the EXPECT_TEXTURE_EQ call.
 TEST_P(TextureZeroInitTest, RenderPassStoreOpClear) {
     // Create needed resources
     wgpu::TextureDescriptor descriptor = CreateTextureDescriptor(
@@ -1169,8 +1168,8 @@
 
     // Expect the rendered texture to be cleared
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
-                                                  (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        1u, EXPECT_TEXTURE_EQ(expectedWithZeros.data(), renderTexture, {0, 0}, {kSize, kSize}));
 
     // Expect texture subresource initialized to be true
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
@@ -1223,7 +1222,7 @@
         // The depth stencil test should fail and not draw because the depth stencil texture is
         // cleared to 1's by using loadOp clear and set values from descriptor.
         std::vector<RGBA8> expectedBlack(kSize * kSize, {0, 0, 0, 0});
-        EXPECT_TEXTURE_RGBA8_EQ(expectedBlack.data(), srcTexture, (0, 0), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(expectedBlack.data(), srcTexture, {0, 0}, {kSize, kSize});
 
         // Expect texture subresource initialized to be false since storeop is clear, sets
         // subresource as uninitialized
@@ -1248,7 +1247,7 @@
         // Now the depth stencil test should pass since depth stencil texture is cleared to 0's by
         // loadop load and uninitialized subresource, so we should have a red square
         std::vector<RGBA8> expectedRed(kSize * kSize, {255, 0, 0, 255});
-        EXPECT_TEXTURE_RGBA8_EQ(expectedRed.data(), srcTexture, (0, 0), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(expectedRed.data(), srcTexture, {0, 0}, {kSize, kSize});
 
         // Expect texture subresource initialized to be false since storeop is clear, sets
         // subresource as uninitialized
@@ -1316,17 +1315,17 @@
     // Expect the rendered texture to be cleared since we copied from the uninitialized first
     // mip.
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture, (0, 0),
-                                                  (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        1u, EXPECT_TEXTURE_EQ(expectedWithZeros.data(), renderTexture, {0, 0}, {kSize, kSize}, 0));
 
     // Expect the first mip to have been lazy cleared to 0.
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture, (0, 0),
-                                                  (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        0u, EXPECT_TEXTURE_EQ(expectedWithZeros.data(), sampleTexture, {0, 0}, {kSize, kSize}, 0));
 
     // Expect the second mip to still be filled with 2.
     std::vector<RGBA8> expectedWithTwos(mipSize * mipSize, {2, 2, 2, 2});
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0),
-                                                  (mipSize, mipSize), 1));
+    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_EQ(expectedWithTwos.data(), sampleTexture, {0, 0},
+                                            {mipSize, mipSize}, 1));
 
     // Expect the whole texture to be initialized
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 2, 0, 1));
@@ -1399,17 +1398,17 @@
     // Expect the rendered texture to be cleared since we copied from the uninitialized first
     // array layer.
     std::vector<RGBA8> expectedWithZeros(kSize * kSize, {0, 0, 0, 0});
-    EXPECT_LAZY_CLEAR(1u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), renderTexture,
-                                                  (0, 0, 0), (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        1u, EXPECT_TEXTURE_EQ(expectedWithZeros.data(), renderTexture, {0, 0, 0}, {kSize, kSize}));
 
     // Expect the first array layer to have been lazy cleared to 0.
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithZeros.data(), sampleTexture,
-                                                  (0, 0, 0), (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        0u, EXPECT_TEXTURE_EQ(expectedWithZeros.data(), sampleTexture, {0, 0, 0}, {kSize, kSize}));
 
     // Expect the second array layer to still be filled with 2.
     std::vector<RGBA8> expectedWithTwos(kSize * kSize, {2, 2, 2, 2});
-    EXPECT_LAZY_CLEAR(0u, EXPECT_TEXTURE_RGBA8_EQ(expectedWithTwos.data(), sampleTexture, (0, 0, 1),
-                                                  (kSize, kSize), 0));
+    EXPECT_LAZY_CLEAR(
+        0u, EXPECT_TEXTURE_EQ(expectedWithTwos.data(), sampleTexture, {0, 0, 1}, {kSize, kSize}));
 
     // Expect the whole texture to be initialized
     EXPECT_EQ(true, dawn_native::IsTextureSubresourceInitialized(sampleTexture.Get(), 0, 1, 0, 2));
@@ -1485,7 +1484,7 @@
     // Expect texture initialized to be true
     EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), 0, 1, 0, 1));
 
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize, kSize), 0);
+    EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {kSize, kSize});
 }
 
 // Test WriteTexture to a subset of the texture, lazy init is necessary to clear the other
@@ -1520,9 +1519,9 @@
 
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     // first half filled with 100, by the data
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kSize / 2, kSize), 0);
+    EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {kSize / 2, kSize});
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0), (kSize / 2, kSize), 0);
+    EXPECT_TEXTURE_EQ(expectedZeros.data(), texture, {kSize / 2, 0}, {kSize / 2, kSize});
 }
 
 // In this test WriteTexture fully overwrites a range of subresources, so lazy initialization
@@ -1561,7 +1560,7 @@
                                                              kCopyLayerCount));
 
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0, layer), (kSize, kSize), 0);
+        EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0, layer}, {kSize, kSize});
     }
 }
 
@@ -1603,10 +1602,9 @@
     std::vector<RGBA8> expectedZeros((kSize / 2) * kSize, {0, 0, 0, 0});
     for (uint32_t layer = kBaseArrayLayer; layer < kBaseArrayLayer + kCopyLayerCount; ++layer) {
         // first half filled with 100, by the data
-        EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0, layer), (kSize / 2, kSize), 0);
+        EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0, layer}, {kSize / 2, kSize});
         // second half should be cleared
-        EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kSize / 2, 0, layer),
-                                (kSize / 2, kSize), 0);
+        EXPECT_TEXTURE_EQ(expectedZeros.data(), texture, {kSize / 2, 0, layer}, {kSize / 2, kSize});
     }
 }
 
@@ -1642,7 +1640,7 @@
     // Expect texture initialized to be true
     EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(texture.Get(), kMipLevel, 1, 0, 1));
 
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize, kMipSize), kMipLevel);
+    EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {kMipSize, kMipSize}, kMipLevel);
 }
 
 // Test WriteTexture to a subset of the texture at mip level, lazy init is necessary to clear the
@@ -1682,10 +1680,10 @@
 
     std::vector<RGBA8> expectedZeros((kMipSize / 2) * kMipSize, {0, 0, 0, 0});
     // first half filled with 100, by the data
-    EXPECT_TEXTURE_RGBA8_EQ(data.data(), texture, (0, 0), (kMipSize / 2, kMipSize), kMipLevel);
+    EXPECT_TEXTURE_EQ(data.data(), texture, {0, 0}, {kMipSize / 2, kMipSize}, kMipLevel);
     // second half should be cleared
-    EXPECT_TEXTURE_RGBA8_EQ(expectedZeros.data(), texture, (kMipSize / 2, 0),
-                            (kMipSize / 2, kMipSize), kMipLevel);
+    EXPECT_TEXTURE_EQ(expectedZeros.data(), texture, {kMipSize / 2, 0}, {kMipSize / 2, kMipSize},
+                      kMipLevel);
 }
 
 DAWN_INSTANTIATE_TEST(TextureZeroInitTest,
@@ -1812,8 +1810,8 @@
 
         std::vector<RGBA8> expected(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
                                     {0x00, 0x20, 0x08, 0xFF});
-        EXPECT_TEXTURE_RGBA8_EQ(expected.data(), renderPass.color, (0, 0),
-                                (nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0);
+        EXPECT_TEXTURE_EQ(expected.data(), renderPass.color, {0, 0},
+                          {nonPaddedCopyExtent.width, nonPaddedCopyExtent.height});
         EXPECT_TRUE(dawn_native::IsTextureSubresourceInitialized(bcTexture.Get(), viewMipmapLevel,
                                                                  1, baseArrayLayer, 1));
 
@@ -1821,8 +1819,8 @@
         if (halfCopyTest) {
             std::vector<RGBA8> expectBlack(nonPaddedCopyExtent.width * nonPaddedCopyExtent.height,
                                            {0x00, 0x00, 0x00, 0xFF});
-            EXPECT_TEXTURE_RGBA8_EQ(expectBlack.data(), renderPass.color, (copyExtent3D.width, 0),
-                                    (nonPaddedCopyExtent.width, nonPaddedCopyExtent.height), 0);
+            EXPECT_TEXTURE_EQ(expectBlack.data(), renderPass.color, {copyExtent3D.width, 0},
+                              {nonPaddedCopyExtent.width, nonPaddedCopyExtent.height});
         }
     }
 
diff --git a/src/utils/WGPUHelpers.cpp b/src/utils/WGPUHelpers.cpp
index 6fab5d3..d8f7f3f 100644
--- a/src/utils/WGPUHelpers.cpp
+++ b/src/utils/WGPUHelpers.cpp
@@ -359,11 +359,4 @@
         return device.CreateBindGroup(&descriptor);
     }
 
-    wgpu::Origin3D MakeOrigin(uint32_t x, uint32_t y, uint32_t z) {
-        return {x, y, z};
-    }
-
-    wgpu::Extent3D MakeExtent(uint32_t w, uint32_t h, uint32_t d) {
-        return {w, h, d};
-    }
 }  // namespace utils
diff --git a/src/utils/WGPUHelpers.h b/src/utils/WGPUHelpers.h
index 51fa17c..5230ebf 100644
--- a/src/utils/WGPUHelpers.h
+++ b/src/utils/WGPUHelpers.h
@@ -176,8 +176,6 @@
         const wgpu::BindGroupLayout& layout,
         std::initializer_list<BindingInitializationHelper> entriesInitializer);
 
-    wgpu::Origin3D MakeOrigin(uint32_t x = 0, uint32_t y = 0, uint32_t z = 0);
-    wgpu::Extent3D MakeExtent(uint32_t w = 1, uint32_t h = 1, uint32_t d = 1);
 }  // namespace utils
 
 #endif  // UTILS_DAWNHELPERS_H_