| SKIP: FAILED |
| |
| #version 310 es |
| |
| layout(binding = 0, std430) buffer tint_symbol_block_ssbo { |
| uint inner[]; |
| } tint_symbol; |
| |
| struct ComputeInputs { |
| uint subgroup_invocation_id; |
| uint subgroup_size; |
| }; |
| |
| void tint_symbol_1(ComputeInputs inputs) { |
| tint_symbol.inner[inputs.subgroup_invocation_id] = inputs.subgroup_size; |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| ComputeInputs tint_symbol_4 = ComputeInputs(tint_symbol_2, tint_symbol_3); |
| tint_symbol_1(tint_symbol_4); |
| return; |
| } |
| Error parsing GLSL shader: |
| ERROR: 0:18: 'tint_symbol_2' : undeclared identifier |
| ERROR: 0:18: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
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