commit | 0dc09c01a4edce669d1f951f7fd8386d8979fd31 | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Thu Mar 23 07:15:03 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 23 07:15:03 2023 +0000 |
tree | 645c149f4efd7adeb0750404b6ea6e1fba5d3c6a | |
parent | fa2d3851a88a3eecf79d4733c6f81921a0d704f2 [diff] |
Workaround empty occlusion queries on Apple GPUs Fixed: dawn:1707 Change-Id: I73f2b595c57830266e7d34ca9e483d803a00d331 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125180 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.