| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %undefined:ptr<function, f32, read_write> = var |
| %x_51:ptr<function, bool, read_write> = var |
| %x_52_phi:ptr<function, bool, read_write> = var |
| store %undefined, 5.0f |
| %8:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_10:i32 = load %8 |
| %10:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_11:i32 = load %10 |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_12:i32 = load %12 |
| %14:i32 = add %x_11, %x_12 |
| %x_44:bool = eq %x_10, %14 |
| store %x_52_phi, %x_44 |
| %16:bool = eq %x_44, false |
| if %16 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %x_48:f32 = load %undefined |
| %18:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %x_50:f32 = load %18 |
| %20:bool = gt %x_48, %x_50 |
| store %x_51, %20 |
| %21:bool = load %x_51 |
| store %x_52_phi, %21 |
| exit_if # if_1 |
| } |
| } |
| %x_52:bool = load %x_52_phi |
| if %x_52 [t: %b4, f: %b5] { # if_2 |
| %b4 = block { # true |
| %23:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_15:i32 = load %23 |
| %25:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_16:i32 = load %25 |
| %27:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_17:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_18:i32 = load %29 |
| %31:f32 = convert %x_15 |
| %32:f32 = convert %x_16 |
| %33:f32 = convert %x_17 |
| %34:f32 = convert %x_18 |
| %35:vec4<f32> = construct %31, %32, %33, %34 |
| store %x_GLF_color, %35 |
| exit_if # if_2 |
| } |
| %b5 = block { # false |
| %36:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_19:i32 = load %36 |
| %x_66:f32 = convert %x_19 |
| %39:vec4<f32> = construct %x_66, %x_66, %x_66, %x_66 |
| store %x_GLF_color, %39 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b6 { |
| %b6 = block { |
| %41:void = call %main_1 |
| %42:vec4<f32> = load %x_GLF_color |
| %43:main_out = construct %42 |
| ret %43 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |