| var<private> gl_FragCoord : vec4<f32>; |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| var<private> x_GLF_color : vec4<f32>; |
| let x_33 : f32 = gl_FragCoord.x; |
| let x_37 : f32 = x_8.two; |
| b = mix(2.0, x_37, x_38); |
| if (((x_40 >= 1.899999976) & (x_42 <= 2.099999905))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| x_GLF_color_1 : vec4<f32>, |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| return main_out(x_GLF_color); |