[native] Make mappedAtCreation always return null or a mapped buffer

This is the behavior of the JS API and Dawn Wire. Make Dawn Native
match, by returning nullptr IFF there was an OOM while mapping at
creation. If not, the returned buffer is always mapped (which required
making ErrorBuffer be able to MapAtCreation).

Dawn Native still doesn't quite match the spec; calling device.Destroy()
a second time won't unmap any buffers that were created mappedAtCreation
*after* the first device.Destroy(). But at least the CreateBuffer
invariant is upheld.

Unfortunately, some possible but rare scenarios are not testable
naturally. For these, the DawnFakeBufferOOMForTesting extension allows
injecting simulated OOMs at different points.

Working on this project found several spec issues:
- https://github.com/gpuweb/gpuweb/issues/5101 (tangentially related)
- https://github.com/gpuweb/gpuweb/issues/5102
- https://github.com/gpuweb/gpuweb/issues/5105

Bug: 42241190
Change-Id: If77626a0fc86c7323f776d3781a9bd764068d08b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/227397
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
12 files changed
tree: 419b3fe64f7c6eae2763c6005b44362a8a78ef71
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.