commit | 2d94a0c07514b90536dc0aa7c63a727bbb638432 | [log] [tgz] |
---|---|---|
author | Ali Chraghi <chraghiali1@gmail.com> | Thu Jan 12 16:11:44 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 12 16:11:44 2023 +0000 |
tree | 8999716a34b968c5b32680239b78f6a2785a420c | |
parent | 1f9e50edd4d4536d227dd37063b3cf77749c3eef [diff] |
Add missing Surface creation calls to get wayland surfaces working Change-Id: I50e7b830769333dee4b865c3c0ab6e6016d81a9f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116922 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.