blob: 6bd1f7f4e33c521a1085ac2f5c483118623c1cde [file] [log] [blame]
struct Inner {
float3x2 m;
};
struct Outer {
Inner a[4];
};
cbuffer cbuffer_a : register(b0, space0) {
uint4 a[64];
};
static int counter = 0;
int i() {
counter = (counter + 1);
return counter;
}
float3x2 a_load_4(uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
uint4 ubo_load = a[scalar_offset / 4];
const uint scalar_offset_1 = ((offset + 8u)) / 4;
uint4 ubo_load_1 = a[scalar_offset_1 / 4];
const uint scalar_offset_2 = ((offset + 16u)) / 4;
uint4 ubo_load_2 = a[scalar_offset_2 / 4];
return float3x2(asfloat(((scalar_offset & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_1 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_2 & 2) ? ubo_load_2.zw : ubo_load_2.xy)));
}
Inner a_load_3(uint offset) {
const Inner tint_symbol_4 = {a_load_4((offset + 0u))};
return tint_symbol_4;
}
typedef Inner a_load_2_ret[4];
a_load_2_ret a_load_2(uint offset) {
Inner arr[4] = (Inner[4])0;
{
for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) {
arr[i_1] = a_load_3((offset + (i_1 * 64u)));
}
}
return arr;
}
Outer a_load_1(uint offset) {
const Outer tint_symbol_5 = {a_load_2((offset + 0u))};
return tint_symbol_5;
}
typedef Outer a_load_ret[4];
a_load_ret a_load(uint offset) {
Outer arr_1[4] = (Outer[4])0;
{
for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) {
arr_1[i_2] = a_load_1((offset + (i_2 * 256u)));
}
}
return arr_1;
}
[numthreads(1, 1, 1)]
void f() {
const int p_a_i_save = i();
const int p_a_i_a_i_save = i();
const int p_a_i_a_i_m_i_save = i();
const Outer l_a[4] = a_load(0u);
const Outer l_a_i = a_load_1((256u * uint(p_a_i_save)));
const Inner l_a_i_a[4] = a_load_2((256u * uint(p_a_i_save)));
const Inner l_a_i_a_i = a_load_3(((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))));
const float3x2 l_a_i_a_i_m = a_load_4(((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))));
const uint scalar_offset_3 = ((((256u * uint(p_a_i_save)) + (64u * uint(p_a_i_a_i_save))) + (8u * uint(p_a_i_a_i_m_i_save)))) / 4;
uint4 ubo_load_3 = a[scalar_offset_3 / 4];
const float2 l_a_i_a_i_m_i = asfloat(((scalar_offset_3 & 2) ? ubo_load_3.zw : ubo_load_3.xy));
const int tint_symbol = p_a_i_save;
const int tint_symbol_1 = p_a_i_a_i_save;
const int tint_symbol_2 = p_a_i_a_i_m_i_save;
const int tint_symbol_3 = i();
const uint scalar_offset_4 = (((((256u * uint(tint_symbol)) + (64u * uint(tint_symbol_1))) + (8u * uint(tint_symbol_2))) + (4u * uint(tint_symbol_3)))) / 4;
const float l_a_i_a_i_m_i_i = asfloat(a[scalar_offset_4 / 4][scalar_offset_4 % 4]);
return;
}