blob: 46a6a1b5ef8f9c09f5964f21af56371f47a7b465 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float t = 0.0f;
mat2 m() {
t = (t + 1.0f);
return mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f));
}
void f() {
mat2 tint_symbol = m();
f16mat2 v = f16mat2(tint_symbol);
}