blob: 73fec6ce7b9f12ce034ae3cebe699bd576901bc2 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float t = 0.0f;
vec2 m() {
t = 1.0f;
return vec2(t);
}
void f() {
vec2 tint_symbol = m();
f16vec2 v = f16vec2(tint_symbol);
}