blob: 8a06a1313e86ac343665001286595c202bf52404 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
uint t = 0u;
uvec2 m() {
t = 1u;
return uvec2(t);
}
void f() {
uvec2 tint_symbol = m();
f16vec2 v = f16vec2(tint_symbol);
}