blob: cdb6f165a6eb4ab187a6fc97bdb327332c50fbea [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
float t = 0.0f;
vec3 m() {
t = 1.0f;
return vec3(t);
}
void f() {
vec3 tint_symbol = m();
f16vec3 v = f16vec3(tint_symbol);
}