blob: 5ad610c87b8ed8519098e928fc53cd6d38ff7af9 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
uint t = 0u;
uvec3 m() {
t = 1u;
return uvec3(t);
}
void f() {
uvec3 tint_symbol = m();
f16vec3 v = f16vec3(tint_symbol);
}