blob: 3afae7c40b7834ad18c12e263c1a2f7511b2f6e5 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
int t = 0;
ivec4 m() {
t = 1;
return ivec4(t);
}
void f() {
ivec4 tint_symbol = m();
f16vec4 v = f16vec4(tint_symbol);
}