blob: 325a0199e2e9521e3741dee2fbb5fd5b69768019 [file] [log] [blame]
@group(0) @binding(0) var t : texture_2d<f32>;
@group(0) @binding(1) var s : sampler;
@group(0) @binding(2) var<storage, read_write> a : atomic<i32>;
@fragment
fn foo(@location(0) in : f32, @location(1) coord : vec2<f32>) -> @location(0) i32 {
if (in == 0.0) {
discard;
}
var result = i32(textureSample(t, s, coord).x);
for (var i = 0; i < 10; i = atomicAdd(&a, 1)) {
result += i;
}
return result;
}