blob: 0c63424cc2b21f396b9d504670b0e8e01bd00661 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]], depth2d<float, access::sample> tint_symbol_3 [[texture(1)]], sampler tint_symbol_4 [[sampler(1)]]) {
float4 a = tint_symbol_1.sample(tint_symbol_2, float2(1.0f));
float4 b = tint_symbol_3.gather_compare(tint_symbol_4, float2(1.0f), 1.0f);
return;
}