#include <metal_stdlib> | |
using namespace metal; | |
void g(int a, float b, float c, uint d) { | |
} | |
struct In { | |
float4 pos; | |
}; | |
struct tint_symbol_1 { | |
uint4 fbf_0 [[color(0)]]; | |
int4 fbf_2 [[color(2)]]; | |
float4 uv [[user(locn0)]]; | |
}; | |
void f_inner(int4 fbf_2, In in, float4 uv, uint4 fbf_0) { | |
g(fbf_2[2], in.pos[0], uv[0], fbf_0[1]); | |
} | |
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
In const tint_symbol_2 = {.pos=pos}; | |
f_inner(tint_symbol.fbf_2, tint_symbol_2, tint_symbol.uv, tint_symbol.fbf_0); | |
return; | |
} | |