Add basic supports of storage textures on OpenGL
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.
BUG=dawn:267
TEST=dawn_end2end_tests
Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index 647587c..d239372 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -194,8 +194,6 @@
case wgpu::BindingType::ComparisonSampler:
DAWN_TRY(ValidateSamplerBinding(device, entry, bindingInfo.type));
break;
- // TODO(jiawei.shao@intel.com): support creating bind group with read-only and
- // write-only storage textures.
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
DAWN_TRY(ValidateTextureBinding(device, entry, wgpu::TextureUsage::Storage,
diff --git a/src/dawn_native/opengl/BindGroupGL.cpp b/src/dawn_native/opengl/BindGroupGL.cpp
index 383607b..d96baea 100644
--- a/src/dawn_native/opengl/BindGroupGL.cpp
+++ b/src/dawn_native/opengl/BindGroupGL.cpp
@@ -14,11 +14,54 @@
#include "dawn_native/opengl/BindGroupGL.h"
+#include "dawn_native/Texture.h"
#include "dawn_native/opengl/BindGroupLayoutGL.h"
#include "dawn_native/opengl/DeviceGL.h"
namespace dawn_native { namespace opengl {
+ MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor) {
+ const BindGroupLayoutBase::BindingMap& bindingMap = descriptor->layout->GetBindingMap();
+ for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
+ const BindGroupEntry& entry = descriptor->entries[i];
+
+ const auto& it = bindingMap.find(BindingNumber(entry.binding));
+ BindingIndex bindingIndex = it->second;
+ ASSERT(bindingIndex < descriptor->layout->GetBindingCount());
+
+ const BindingInfo& bindingInfo = descriptor->layout->GetBindingInfo(bindingIndex);
+ switch (bindingInfo.type) {
+ case wgpu::BindingType::ReadonlyStorageTexture:
+ case wgpu::BindingType::WriteonlyStorageTexture: {
+ ASSERT(entry.textureView != nullptr);
+ const uint32_t textureViewLayerCount = entry.textureView->GetLayerCount();
+ if (textureViewLayerCount != 1 &&
+ textureViewLayerCount !=
+ entry.textureView->GetTexture()->GetArrayLayers()) {
+ return DAWN_VALIDATION_ERROR(
+ "Currently the OpenGL backend only supports either binding a layer or "
+ "the entire texture as storage texture.");
+ }
+ } break;
+
+ case wgpu::BindingType::UniformBuffer:
+ case wgpu::BindingType::StorageBuffer:
+ case wgpu::BindingType::ReadonlyStorageBuffer:
+ case wgpu::BindingType::SampledTexture:
+ case wgpu::BindingType::Sampler:
+ case wgpu::BindingType::ComparisonSampler:
+ break;
+
+ case wgpu::BindingType::StorageTexture:
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ return {};
+ }
+
BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor)
: BindGroupBase(this, device, descriptor) {
}
diff --git a/src/dawn_native/opengl/BindGroupGL.h b/src/dawn_native/opengl/BindGroupGL.h
index ad69b64..f9f1151 100644
--- a/src/dawn_native/opengl/BindGroupGL.h
+++ b/src/dawn_native/opengl/BindGroupGL.h
@@ -23,6 +23,8 @@
class BindGroupLayout;
class Device;
+ MaybeError ValidateGLBindGroupDescriptor(const BindGroupDescriptor* descriptor);
+
class BindGroup final : public BindGroupBase, public PlacementAllocated {
public:
BindGroup(Device* device, const BindGroupDescriptor* descriptor);
diff --git a/src/dawn_native/opengl/CommandBufferGL.cpp b/src/dawn_native/opengl/CommandBufferGL.cpp
index 05a787c..acaafe1 100644
--- a/src/dawn_native/opengl/CommandBufferGL.cpp
+++ b/src/dawn_native/opengl/CommandBufferGL.cpp
@@ -312,9 +312,45 @@
break;
}
- case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
- case wgpu::BindingType::WriteonlyStorageTexture:
+ case wgpu::BindingType::WriteonlyStorageTexture: {
+ TextureView* view =
+ ToBackend(group->GetBindingAsTextureView(bindingIndex));
+ Texture* texture = ToBackend(view->GetTexture());
+ GLuint handle = texture->GetHandle();
+ GLuint imageIndex = indices[bindingIndex];
+
+ GLenum access;
+ switch (bindingInfo.type) {
+ case wgpu::BindingType::ReadonlyStorageTexture:
+ access = GL_READ_ONLY;
+ break;
+ case wgpu::BindingType::WriteonlyStorageTexture:
+ access = GL_WRITE_ONLY;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ // OpenGL ES only supports either binding a layer or the entire texture
+ // in glBindImageTexture().
+ GLboolean isLayered;
+ if (view->GetLayerCount() == 1) {
+ isLayered = GL_FALSE;
+ } else if (texture->GetArrayLayers() == view->GetLayerCount()) {
+ isLayered = GL_TRUE;
+ } else {
+ UNREACHABLE();
+ }
+
+ gl.BindImageTexture(imageIndex, handle, view->GetBaseMipLevel(),
+ isLayered, view->GetBaseArrayLayer(), access,
+ texture->GetGLFormat().internalFormat);
+ break;
+ }
+
+ case wgpu::BindingType::StorageTexture:
UNREACHABLE();
break;
diff --git a/src/dawn_native/opengl/DeviceGL.cpp b/src/dawn_native/opengl/DeviceGL.cpp
index 7e9e42d..e2e81f2 100644
--- a/src/dawn_native/opengl/DeviceGL.cpp
+++ b/src/dawn_native/opengl/DeviceGL.cpp
@@ -94,6 +94,7 @@
ResultOrError<BindGroupBase*> Device::CreateBindGroupImpl(
const BindGroupDescriptor* descriptor) {
+ DAWN_TRY(ValidateGLBindGroupDescriptor(descriptor));
return BindGroup::Create(this, descriptor);
}
ResultOrError<BindGroupLayoutBase*> Device::CreateBindGroupLayoutImpl(
diff --git a/src/dawn_native/opengl/PipelineGL.cpp b/src/dawn_native/opengl/PipelineGL.cpp
index 926efc5..d19e5be 100644
--- a/src/dawn_native/opengl/PipelineGL.cpp
+++ b/src/dawn_native/opengl/PipelineGL.cpp
@@ -142,9 +142,16 @@
// emulation
break;
- case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
- case wgpu::BindingType::WriteonlyStorageTexture:
+ case wgpu::BindingType::WriteonlyStorageTexture: {
+ GLint location = gl.GetUniformLocation(mProgram, name.c_str());
+ if (location != -1) {
+ gl.Uniform1i(location, indices[group][bindingIndex]);
+ }
+ break;
+ }
+
+ case wgpu::BindingType::StorageTexture:
UNREACHABLE();
break;
diff --git a/src/dawn_native/opengl/PipelineLayoutGL.cpp b/src/dawn_native/opengl/PipelineLayoutGL.cpp
index 082a25b..d951b83 100644
--- a/src/dawn_native/opengl/PipelineLayoutGL.cpp
+++ b/src/dawn_native/opengl/PipelineLayoutGL.cpp
@@ -26,6 +26,7 @@
GLuint samplerIndex = 0;
GLuint sampledTextureIndex = 0;
GLuint ssboIndex = 0;
+ GLuint storageTextureIndex = 0;
for (uint32_t group : IterateBitSet(GetBindGroupLayoutsMask())) {
const BindGroupLayoutBase* bgl = GetBindGroupLayout(group);
@@ -53,9 +54,13 @@
ssboIndex++;
break;
- case wgpu::BindingType::StorageTexture:
case wgpu::BindingType::ReadonlyStorageTexture:
case wgpu::BindingType::WriteonlyStorageTexture:
+ mIndexInfo[group][bindingIndex] = storageTextureIndex;
+ storageTextureIndex++;
+ break;
+
+ case wgpu::BindingType::StorageTexture:
UNREACHABLE();
break;
diff --git a/src/dawn_native/opengl/ShaderModuleGL.cpp b/src/dawn_native/opengl/ShaderModuleGL.cpp
index 1995b75..789da6d 100644
--- a/src/dawn_native/opengl/ShaderModuleGL.cpp
+++ b/src/dawn_native/opengl/ShaderModuleGL.cpp
@@ -176,12 +176,26 @@
BindingNumber bindingNumber = it.first;
const auto& info = it.second;
+ uint32_t resourceId;
+ switch (info.type) {
+ // When the resource is a uniform or shader storage block, we should change the
+ // block name instead of the instance name.
+ case wgpu::BindingType::ReadonlyStorageBuffer:
+ case wgpu::BindingType::StorageBuffer:
+ case wgpu::BindingType::UniformBuffer:
+ resourceId = info.base_type_id;
+ break;
+ default:
+ resourceId = info.id;
+ break;
+ }
+
if (GetDevice()->IsToggleEnabled(Toggle::UseSpvc)) {
- mSpvcContext.SetName(info.base_type_id, GetBindingName(group, bindingNumber));
+ mSpvcContext.SetName(resourceId, GetBindingName(group, bindingNumber));
mSpvcContext.UnsetDecoration(info.id, shaderc_spvc_decoration_binding);
mSpvcContext.UnsetDecoration(info.id, shaderc_spvc_decoration_descriptorset);
} else {
- compiler->set_name(info.base_type_id, GetBindingName(group, bindingNumber));
+ compiler->set_name(resourceId, GetBindingName(group, bindingNumber));
compiler->unset_decoration(info.id, spv::DecorationBinding);
compiler->unset_decoration(info.id, spv::DecorationDescriptorSet);
}
diff --git a/src/tests/end2end/StorageTextureTests.cpp b/src/tests/end2end/StorageTextureTests.cpp
index 03daee5..799f9ec 100644
--- a/src/tests/end2end/StorageTextureTests.cpp
+++ b/src/tests/end2end/StorageTextureTests.cpp
@@ -342,9 +342,6 @@
// Test that read-only storage textures are supported in compute shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -380,9 +377,6 @@
// Test that read-only storage textures are supported in vertex shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -424,9 +418,6 @@
// Test that read-only storage textures are supported in fragment shader.
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -460,9 +451,6 @@
// Test that write-only storage textures are supported in compute shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -482,9 +470,6 @@
// Test that write-only storage textures are supported in fragment shader.
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -504,9 +489,6 @@
// Verify 2D array read-only storage texture works correctly.
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -556,9 +538,6 @@
// Verify 2D array write-only storage texture works correctly.
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
- // TODO(jiawei.shao@intel.com): support write-only storage texture on D3D12 and OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -633,9 +612,6 @@
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
// texture in a render pass.
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -668,9 +644,6 @@
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
// texture in a compute pass.
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -704,9 +677,6 @@
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
// storage texture in a render pass.
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the
@@ -726,9 +696,6 @@
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
// texture in a compute pass.
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
- // TODO(jiawei.shao@intel.com): support read-only storage texture on D3D12 and OpenGL.
- DAWN_SKIP_TEST_IF(IsOpenGL());
-
// When we run dawn_end2end_tests with "--use-spvc-parser", extracting the binding type of a
// read-only image will always return shaderc_spvc_binding_type_writeonly_storage_texture.
// TODO(jiawei.shao@intel.com): enable this test when we specify "--use-spvc-parser" after the