Eable Toggle::D3D11DelayFlushToGPU for Qualcomm

The random hang issue was fixed by
https://dawn-review.googlesource.com/c/dawn/+/288475. So we no longer
need to ForceSet this toggle.

Bug: chromium:454782021
Change-Id: I95a77cd8c022b10c95806ccdaf04e33ec062bff9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/300875
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
diff --git a/src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp b/src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp
index 17714bc..36d1154 100644
--- a/src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp
+++ b/src/dawn/native/d3d11/PhysicalDeviceD3D11.cpp
@@ -374,11 +374,6 @@
     deviceToggles->Default(
         Toggle::EnableIntegerRangeAnalysisInRobustness,
         platform->IsFeatureEnabled(platform::Features::kWebGPUEnableRangeAnalysisForRobustness));
-
-    // TODO(crbug.com/454782021): hang on Qualcomm Adreno X1.
-    if (gpu_info::IsQualcommACPI(vendorId)) {
-        deviceToggles->ForceSet(Toggle::D3D11DelayFlushToGPU, false);
-    }
 }
 
 ResultOrError<Ref<DeviceBase>> PhysicalDevice::CreateDeviceImpl(