Roll third_party/webgpu-cts/ 4f338fe8c..1a346483b (25 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/4f338fe8c277..1a346483b7e4
 - 1a3464 Refactor src/webpgu/api/validation/encoding and a few extra (#4273)
 - 4ebc81 Fix texture_intra_invocation_coherence.spec.ts (#4272)
 - b9f6db Make selectDeviceXXX unreachable on AllFeaturesMaxLimitsGPUTest (#4270)
 - 927cb5 Add labels to command encoders (#4271)
 - 93c5fa Refactor shader/validation/expression/overload_resolution.spec.ts (#4269)
 - 6891e5 Refactor webgpu/examples (#4268)
 - f0ac54 Refactor shader/execution/* (#4266)
 - bd5fda Refactor shader/execution/expression/call/builtin/texture* (#4267)
 - 66ff5a Refactor api/operation (#4265)
 - 2ae91f Return mismatched device holder to the mismatched device pool (#4264)
 - f16777 Add comment case to WGSL enable test. (#4262)
 - 0e6468 Fix shader/validation/types/textures (#4261)
 - 6b3ead Fix shader/execution/expression/call/builtin/textureSampleBias (#4263)
 - fe6ac5 Remove shaderModule and compilationInfo from error.extra (#4249)
 - b1fefb Fix enable regular expression. (#4260)
 - 808ad2 wgsl: test declaring a name 'binding_array' (#4257)
 - b9af49 Refactor shader/validation/(function|parse)/* (#4250)
 - 011f7e Refactor shader/validation/expression/call/builtin/* (#4247)
 - 35ee1b Refactor shader/validtion/expression/(access|binary|unary) (#4251)
 - 1afb0a Refactor shader/validation/types/* + 1 (#4252)
 - 200fcc Refactor shader/validation/statement/* (#4253)
 - ce97d9 Refactor shader/validation/expression/matrix/* (#4258)
 - fbb8c7 Refactor shader/validation/shader_io/* (#4254)
 - e787be Make ShaderValidationTest auto skip if required features missing. (#4255)
 - 16fcac Unreserve the `binding_array` keyword. (#4245)

Created with './tools/run cts roll'

Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win-x64-intel-uhd770-rel,dawn-try-win10-x86-rel,linux-dawn-nvidia-1660-exp-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Change-Id: Idc01a5fb6a4d9ddbfecb10008cba5b97efa85cae
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/229894
Reviewed-by: Peter McNeeley <petermcneeley@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
5 files changed
tree: fb1764c77cbd1140274f4a449c04941bb9c4d6dc
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.