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0e8435cea0b846b91148c8334a90d1009d84b1dc
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test
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tint
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samples
/
simple_vertex.spvasm.expected.wgsl
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var
<private>
gl_Position
:
vec4f
;
fn main_1
()
{
gl_Position
=
vec4f
();
return
;
}
struct
main_out
{
@builtin
(
position
)
gl_Position
:
vec4f
,
}
@vertex
fn main
()
->
main_out
{
main_1
();
return
main_out
(
gl_Position
);
}