| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_BINDINGINFO_H_ |
| #define DAWNNATIVE_BINDINGINFO_H_ |
| |
| #include "common/Constants.h" |
| #include "common/TypedInteger.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <cstdint> |
| |
| namespace dawn_native { |
| |
| // Binding numbers in the shader and BindGroup/BindGroupLayoutDescriptors |
| using BindingNumber = TypedInteger<struct BindingNumberT, uint32_t>; |
| |
| // Binding numbers get mapped to a packed range of indices |
| using BindingIndex = TypedInteger<struct BindingIndexT, uint32_t>; |
| |
| static constexpr BindingIndex kMaxBindingsPerGroupTyped = BindingIndex(kMaxBindingsPerGroup); |
| |
| struct BindingInfo { |
| wgpu::ShaderStage visibility; |
| wgpu::BindingType type; |
| Format::Type textureComponentType = Format::Type::Float; |
| wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::Undefined; |
| wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined; |
| bool hasDynamicOffset = false; |
| bool multisampled = false; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_BINDINGINFO_H_ |