[dawn][d3d12] Reenable TextureCompressionBCSliced3D

Fix the assert that was being triggered when this was first enabled.
The last row copy height is not always 1, but that of the block height.

Bug: 412679384, 342840940
Change-Id: I2ca74bc3f14078b46e0dc01d7bd3e73ac697d82b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239136
Reviewed-by: Fr <beaufort.francois@gmail.com>
Auto-Submit: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2 files changed
tree: 317ad6fb365057872d7e47b2828baa7c0e12c156
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .vpython3
  24. AUTHORS
  25. BUILD.bazel
  26. BUILD.gn
  27. CMakeLists.txt
  28. CMakeSettings.json
  29. CODE_OF_CONDUCT.md
  30. codereview.settings
  31. CONTRIBUTING.md
  32. CPPLINT.cfg
  33. DEPS
  34. DIR_METADATA
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WATCHLISTS
  44. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.