commit | 0ef89959a16e947d4d73f33c2f33d39818d95459 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Mon Apr 28 02:21:19 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Apr 28 02:21:19 2025 -0700 |
tree | 317ad6fb365057872d7e47b2828baa7c0e12c156 | |
parent | 632ccf12867fab05fee6430f40e77f8651f07663 [diff] |
[dawn][d3d12] Reenable TextureCompressionBCSliced3D Fix the assert that was being triggered when this was first enabled. The last row copy height is not always 1, but that of the block height. Bug: 412679384, 342840940 Change-Id: I2ca74bc3f14078b46e0dc01d7bd3e73ac697d82b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/239136 Reviewed-by: Fr <beaufort.francois@gmail.com> Auto-Submit: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.