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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/msl/writer/raise/packed_vec3.h"
#include <utility>
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/transform/helper_test.h"
#include "src/tint/lang/core/type/sampled_texture.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::msl::writer::raise {
namespace {
using MslWriter_PackedVec3Test = core::ir::transform::TransformTest;
TEST_F(MslWriter_PackedVec3Test, NoModify_PrivateVar) {
auto* var = b.Var<function, vec3<u32>>("v");
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<u32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<function, vec3<u32>, read_write> = var
}
%foo = func():vec3<u32> {
$B2: {
%3:vec3<u32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = src;
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, NoModify_Vec2) {
auto* var = b.Var<uniform, vec2<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec2<u32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<uniform, vec2<u32>, read> = var @binding_point(0, 0)
}
%foo = func():vec2<u32> {
$B2: {
%3:vec2<u32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = src;
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, NoModify_Mat3x2) {
auto* var = b.Var<uniform, mat3x2<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.mat3x2<f32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<uniform, mat3x2<f32>, read> = var @binding_point(0, 0)
}
%foo = func():mat3x2<f32> {
$B2: {
%3:mat3x2<f32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = src;
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, NoModify_ArrayOfVec4) {
auto* var = b.Var<uniform, array<vec4<u32>, 3>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<vec4<u32>, 3>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<uniform, array<vec4<u32>, 3>, read> = var @binding_point(0, 0)
}
%foo = func():array<vec4<u32>, 3> {
$B2: {
%3:array<vec4<u32>, 3> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = src;
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, UniformVar_Vec3) {
auto* var = b.Var<uniform, vec3<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<u32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<uniform, vec3<u32>, read> = var @binding_point(0, 0)
}
%foo = func():vec3<u32> {
$B2: {
%3:vec3<u32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<uniform, __packed_vec3<u32>, read> = var @binding_point(0, 0)
}
%foo = func():vec3<u32> {
$B2: {
%3:__packed_vec3<u32> = load %v
%4:vec3<u32> = convert %3
ret %4
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Vec3_LoadVector) {
auto* var = b.Var<storage, vec3<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<u32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<u32> {
$B2: {
%3:vec3<u32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<storage, __packed_vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<u32> {
$B2: {
%3:__packed_vec3<u32> = load %v
%4:vec3<u32> = convert %3
ret %4
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Vec3_LoadElement) {
auto* var = b.Var<storage, vec3<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.u32());
b.Append(func->Block(), [&] { //
auto* el_0 = b.LoadVectorElement(var, 0_u);
auto* el_1 = b.LoadVectorElement(var, 1_u);
b.Return(func, b.Add<u32>(el_0, el_1));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = load_vector_element %v, 0u
%4:u32 = load_vector_element %v, 1u
%5:u32 = add %3, %4
ret %5
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<storage, __packed_vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = load_vector_element %v, 0u
%4:u32 = load_vector_element %v, 1u
%5:u32 = add %3, %4
ret %5
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Vec3_StoreVector) {
auto* var = b.Var<storage, vec3<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.vec3<u32>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<u32>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<storage, __packed_vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<u32>):void {
$B2: {
%4:__packed_vec3<u32> = convert %value
store %v, %4
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Vec3_StoreElement) {
auto* var = b.Var<storage, vec3<u32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.u32());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.StoreVectorElement(var, 0_u, value);
b.StoreVectorElement(var, 1_u, value);
b.StoreVectorElement(var, 2_u, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:u32):void {
$B2: {
store_vector_element %v, 0u, %value
store_vector_element %v, 1u, %value
store_vector_element %v, 2u, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
$B1: { # root
%v:ptr<storage, __packed_vec3<u32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:u32):void {
$B2: {
store_vector_element %v, 0u, %value
store_vector_element %v, 1u, %value
store_vector_element %v, 2u, %value
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_LoadMatrix) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.mat4x3<f32>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():mat4x3<f32> {
$B2: {
%3:mat4x3<f32> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func():mat4x3<f32> {
$B2: {
%3:array<tint_packed_vec3_f32_array_element, 4> = load %v
%4:__packed_vec3<f32> = access %3, 0u, 0u
%5:vec3<f32> = convert %4
%6:__packed_vec3<f32> = access %3, 1u, 0u
%7:vec3<f32> = convert %6
%8:__packed_vec3<f32> = access %3, 2u, 0u
%9:vec3<f32> = convert %8
%10:__packed_vec3<f32> = access %3, 3u, 0u
%11:vec3<f32> = convert %10
%12:mat4x3<f32> = construct %5, %7, %9, %11
ret %12
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_LoadColumn) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<f32>());
b.Append(func->Block(), [&] { //
auto* col_0 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u));
auto* col_1 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u));
auto* col_2 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 2_u));
auto* col_3 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 3_u));
b.Return(func,
b.Add<vec3<f32>>(b.Add<vec3<f32>>(b.Add<vec3<f32>>(col_0, col_1), col_2), col_3));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, vec3<f32>, read_write> = access %v, 0u
%4:vec3<f32> = load %3
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%6:vec3<f32> = load %5
%7:ptr<storage, vec3<f32>, read_write> = access %v, 2u
%8:vec3<f32> = load %7
%9:ptr<storage, vec3<f32>, read_write> = access %v, 3u
%10:vec3<f32> = load %9
%11:vec3<f32> = add %4, %6
%12:vec3<f32> = add %11, %8
%13:vec3<f32> = add %12, %10
ret %13
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%4:__packed_vec3<f32> = load %3
%5:vec3<f32> = convert %4
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%7:__packed_vec3<f32> = load %6
%8:vec3<f32> = convert %7
%9:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 0u
%10:__packed_vec3<f32> = load %9
%11:vec3<f32> = convert %10
%12:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 3u, 0u
%13:__packed_vec3<f32> = load %12
%14:vec3<f32> = convert %13
%15:vec3<f32> = add %5, %8
%16:vec3<f32> = add %15, %11
%17:vec3<f32> = add %16, %14
ret %17
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_LoadElement) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.f32());
b.Append(func->Block(), [&] { //
auto* el_0 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), 1_u);
auto* el_1 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), 1_u);
auto* el_2 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 2_u), 2_u);
auto* el_3 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 3_u), 2_u);
b.Return(func, b.Add<f32>(b.Add<f32>(b.Add<f32>(el_0, el_1), el_2), el_3));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():f32 {
$B2: {
%3:ptr<storage, vec3<f32>, read_write> = access %v, 0u
%4:f32 = load_vector_element %3, 1u
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%6:f32 = load_vector_element %5, 1u
%7:ptr<storage, vec3<f32>, read_write> = access %v, 2u
%8:f32 = load_vector_element %7, 2u
%9:ptr<storage, vec3<f32>, read_write> = access %v, 3u
%10:f32 = load_vector_element %9, 2u
%11:f32 = add %4, %6
%12:f32 = add %11, %8
%13:f32 = add %12, %10
ret %13
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func():f32 {
$B2: {
%3:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%4:f32 = load_vector_element %3, 1u
%5:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%6:f32 = load_vector_element %5, 1u
%7:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 0u
%8:f32 = load_vector_element %7, 2u
%9:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 3u, 0u
%10:f32 = load_vector_element %9, 2u
%11:f32 = add %4, %6
%12:f32 = add %11, %8
%13:f32 = add %12, %10
ret %13
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_StoreMatrix) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.mat4x3<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:mat4x3<f32>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:mat4x3<f32>):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%5:vec3<f32> = access %value, 0u
%6:__packed_vec3<f32> = convert %5
store %4, %6
%7:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%8:vec3<f32> = access %value, 1u
%9:__packed_vec3<f32> = convert %8
store %7, %9
%10:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 0u
%11:vec3<f32> = access %value, 2u
%12:__packed_vec3<f32> = convert %11
store %10, %12
%13:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 3u, 0u
%14:vec3<f32> = access %value, 3u
%15:__packed_vec3<f32> = convert %14
store %13, %15
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_StoreColumn) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.vec3<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 2_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 3_u), value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, vec3<f32>, read_write> = access %v, 0u
store %4, %value
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
store %5, %value
%6:ptr<storage, vec3<f32>, read_write> = access %v, 2u
store %6, %value
%7:ptr<storage, vec3<f32>, read_write> = access %v, 3u
store %7, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%5:__packed_vec3<f32> = convert %value
store %4, %5
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%7:__packed_vec3<f32> = convert %value
store %6, %7
%8:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 0u
%9:__packed_vec3<f32> = convert %value
store %8, %9
%10:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 3u, 0u
%11:__packed_vec3<f32> = convert %value
store %10, %11
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat4x3_StoreElement) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.f32());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), 1_u, value);
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), 1_u, value);
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 2_u), 2_u, value);
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 3_u), 2_u, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:f32):void {
$B2: {
%4:ptr<storage, vec3<f32>, read_write> = access %v, 0u
store_vector_element %4, 1u, %value
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
store_vector_element %5, 1u, %value
%6:ptr<storage, vec3<f32>, read_write> = access %v, 2u
store_vector_element %6, 2u, %value
%7:ptr<storage, vec3<f32>, read_write> = access %v, 3u
store_vector_element %7, 2u, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:f32):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
store_vector_element %4, 1u, %value
%5:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
store_vector_element %5, 1u, %value
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 0u
store_vector_element %6, 2u, %value
%7:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 3u, 0u
store_vector_element %7, 2u, %value
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Mat2x3_F16_LoadMatrix) {
auto* var = b.Var<storage, mat2x3<f16>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.mat2x3<f16>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat2x3<f16>, read_write> = var @binding_point(0, 0)
}
%foo = func():mat2x3<f16> {
$B2: {
%3:mat2x3<f16> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f16_array_element = struct @align(8) {
packed:__packed_vec3<f16> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f16_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():mat2x3<f16> {
$B2: {
%3:array<tint_packed_vec3_f16_array_element, 2> = load %v
%4:__packed_vec3<f16> = access %3, 0u, 0u
%5:vec3<f16> = convert %4
%6:__packed_vec3<f16> = access %3, 1u, 0u
%7:vec3<f16> = convert %6
%8:mat2x3<f16> = construct %5, %7
ret %8
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_LoadArray) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<vec3<f32>, 2>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 2> {
$B2: {
%3:array<vec3<f32>, 2> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 2> {
$B2: {
%3:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %v
ret %3
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> {
$B3: {
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 0u, 0u
%7:__packed_vec3<f32> = load %6
%8:vec3<f32> = convert %7
%9:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 1u, 0u
%10:__packed_vec3<f32> = load %9
%11:vec3<f32> = convert %10
%12:array<vec3<f32>, 2> = construct %8, %11
ret %12
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_LoadArray_LargeCount) {
auto* var = b.Var<storage, array<vec3<f32>, 1024>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<vec3<f32>, 1024>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 1024> {
$B2: {
%3:array<vec3<f32>, 1024> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 1024> {
$B2: {
%3:array<vec3<f32>, 1024> = call %tint_load_array_packed_vec3, %v
ret %3
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f32_array_element, 1024>, read_write>):array<vec3<f32>, 1024> {
$B3: {
%6:ptr<function, array<vec3<f32>, 1024>, read_write> = var
loop [i: $B4, b: $B5, c: $B6] { # loop_1
$B4: { # initializer
next_iteration 0u # -> $B5
}
$B5 (%idx:u32): { # body
%8:bool = gte %idx, 1024u
if %8 [t: $B7] { # if_1
$B7: { # true
exit_loop # loop_1
}
}
%9:ptr<function, vec3<f32>, read_write> = access %6, %idx
%10:ptr<storage, __packed_vec3<f32>, read_write> = access %from, %idx, 0u
%11:__packed_vec3<f32> = load %10
%12:vec3<f32> = convert %11
store %9, %12
continue # -> $B6
}
$B6: { # continuing
%13:u32 = add %idx, 1u
next_iteration %13 # -> $B5
}
}
%14:array<vec3<f32>, 1024> = load %6
ret %14
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_LoadVector) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<f32>());
b.Append(func->Block(), [&] { //
auto* el_0 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u));
auto* el_1 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u));
b.Return(func, b.Add<vec3<f32>>(el_0, el_1));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, vec3<f32>, read_write> = access %v, 0u
%4:vec3<f32> = load %3
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%6:vec3<f32> = load %5
%7:vec3<f32> = add %4, %6
ret %7
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%4:__packed_vec3<f32> = load %3
%5:vec3<f32> = convert %4
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%7:__packed_vec3<f32> = load %6
%8:vec3<f32> = convert %7
%9:vec3<f32> = add %5, %8
ret %9
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_LoadElement) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.f32());
b.Append(func->Block(), [&] { //
auto* el_0 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), 2_u);
auto* el_1 = b.LoadVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), 2_u);
b.Return(func, b.Add<f32>(el_0, el_1));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():f32 {
$B2: {
%3:ptr<storage, vec3<f32>, read_write> = access %v, 0u
%4:f32 = load_vector_element %3, 2u
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%6:f32 = load_vector_element %5, 2u
%7:f32 = add %4, %6
ret %7
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():f32 {
$B2: {
%3:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%4:f32 = load_vector_element %3, 2u
%5:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%6:f32 = load_vector_element %5, 2u
%7:f32 = add %4, %6
ret %7
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_StoreArray) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.array<vec3<f32>, 2>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<vec3<f32>, 2>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<vec3<f32>, 2>):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>, %value_1:array<vec3<f32>, 2>):void { # %value_1: 'value'
$B3: {
%8:vec3<f32> = access %value_1, 0u
%9:ptr<storage, __packed_vec3<f32>, read_write> = access %to, 0u, 0u
%10:__packed_vec3<f32> = convert %8
store %9, %10
%11:vec3<f32> = access %value_1, 1u
%12:ptr<storage, __packed_vec3<f32>, read_write> = access %to, 1u, 0u
%13:__packed_vec3<f32> = convert %11
store %12, %13
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_StoreArray_LargeCount) {
auto* var = b.Var<storage, array<vec3<f32>, 1024>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.array<vec3<f32>, 1024>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<vec3<f32>, 1024>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<vec3<f32>, 1024>):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, array<tint_packed_vec3_f32_array_element, 1024>, read_write>, %value_1:array<vec3<f32>, 1024>):void { # %value_1: 'value'
$B3: {
loop [i: $B4, b: $B5, c: $B6] { # loop_1
$B4: { # initializer
next_iteration 0u # -> $B5
}
$B5 (%idx:u32): { # body
%9:bool = gte %idx, 1024u
if %9 [t: $B7] { # if_1
$B7: { # true
exit_loop # loop_1
}
}
%10:vec3<f32> = access %value_1, %idx
%11:ptr<storage, __packed_vec3<f32>, read_write> = access %to, %idx, 0u
%12:__packed_vec3<f32> = convert %10
store %11, %12
continue # -> $B6
}
$B6: { # continuing
%13:u32 = add %idx, 1u
next_iteration %13 # -> $B5
}
}
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_StoreVector) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.vec3<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, vec3<f32>, read_write> = access %v, 0u
store %4, %value
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
store %5, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%5:__packed_vec3<f32> = convert %value
store %4, %5
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%7:__packed_vec3<f32> = convert %value
store %6, %7
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_StoreElement) {
auto* var = b.Var<storage, array<vec3<f32>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.f32());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), 2_u, value);
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u), 2_u, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:f32):void {
$B2: {
%4:ptr<storage, vec3<f32>, read_write> = access %v, 0u
store_vector_element %4, 2u, %value
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
store_vector_element %5, 2u, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:f32):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
store_vector_element %4, 2u, %value
%5:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
store_vector_element %5, 2u, %value
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Array_F16_LoadArray) {
auto* var = b.Var<storage, array<vec3<f16>, 2>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<vec3<f16>, 2>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f16>, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f16>, 2> {
$B2: {
%3:array<vec3<f16>, 2> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f16_array_element = struct @align(8) {
packed:__packed_vec3<f16> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f16_array_element, 2>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f16>, 2> {
$B2: {
%3:array<vec3<f16>, 2> = call %tint_load_array_packed_vec3, %v
ret %3
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f16_array_element, 2>, read_write>):array<vec3<f16>, 2> {
$B3: {
%6:ptr<storage, __packed_vec3<f16>, read_write> = access %from, 0u, 0u
%7:__packed_vec3<f16> = load %6
%8:vec3<f16> = convert %7
%9:ptr<storage, __packed_vec3<f16>, read_write> = access %from, 1u, 0u
%10:__packed_vec3<f16> = load %9
%11:vec3<f16> = convert %10
%12:array<vec3<f16>, 2> = construct %8, %11
ret %12
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_NestedArray_LoadOuter) {
auto* var = b.Var<storage, array<array<vec3<f32>, 2>, 3>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<array<vec3<f32>, 2>, 3>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<array<vec3<f32>, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<array<vec3<f32>, 2>, 3> {
$B2: {
%3:array<array<vec3<f32>, 2>, 3> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<array<vec3<f32>, 2>, 3> {
$B2: {
%3:array<array<vec3<f32>, 2>, 3> = call %tint_load_array_packed_vec3, %v
ret %3
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 3>, read_write>):array<array<vec3<f32>, 2>, 3> {
$B3: {
%6:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, 0u
%7:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3_1, %6
%9:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, 1u
%10:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3_1, %9
%11:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, 2u
%12:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3_1, %11
%13:array<array<vec3<f32>, 2>, 3> = construct %7, %10, %12
ret %13
}
}
%tint_load_array_packed_vec3_1 = func(%from_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> { # %from_1: 'from'
$B4: {
%15:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 0u, 0u
%16:__packed_vec3<f32> = load %15
%17:vec3<f32> = convert %16
%18:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 1u, 0u
%19:__packed_vec3<f32> = load %18
%20:vec3<f32> = convert %19
%21:array<vec3<f32>, 2> = construct %17, %20
ret %21
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_NestedArray_LoadOuter_LargeCount) {
auto* var = b.Var<storage, array<array<vec3<f32>, 2>, 1024>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<array<vec3<f32>, 2>, 1024>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<array<vec3<f32>, 2>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<array<vec3<f32>, 2>, 1024> {
$B2: {
%3:array<array<vec3<f32>, 2>, 1024> = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<array<vec3<f32>, 2>, 1024> {
$B2: {
%3:array<array<vec3<f32>, 2>, 1024> = call %tint_load_array_packed_vec3, %v
ret %3
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 1024>, read_write>):array<array<vec3<f32>, 2>, 1024> {
$B3: {
%6:ptr<function, array<array<vec3<f32>, 2>, 1024>, read_write> = var
loop [i: $B4, b: $B5, c: $B6] { # loop_1
$B4: { # initializer
next_iteration 0u # -> $B5
}
$B5 (%idx:u32): { # body
%8:bool = gte %idx, 1024u
if %8 [t: $B7] { # if_1
$B7: { # true
exit_loop # loop_1
}
}
%9:ptr<function, array<vec3<f32>, 2>, read_write> = access %6, %idx
%10:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, %idx
%11:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3_1, %10
store %9, %11
continue # -> $B6
}
$B6: { # continuing
%13:u32 = add %idx, 1u
next_iteration %13 # -> $B5
}
}
%14:array<array<vec3<f32>, 2>, 1024> = load %6
ret %14
}
}
%tint_load_array_packed_vec3_1 = func(%from_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> { # %from_1: 'from'
$B8: {
%16:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 0u, 0u
%17:__packed_vec3<f32> = load %16
%18:vec3<f32> = convert %17
%19:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 1u, 0u
%20:__packed_vec3<f32> = load %19
%21:vec3<f32> = convert %20
%22:array<vec3<f32>, 2> = construct %18, %21
ret %22
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_NestedArray_LoadInner) {
auto* var = b.Var<storage, array<array<vec3<f32>, 2>, 3>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.array<vec3<f32>, 2>());
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(b.Access(ty.ptr<storage, array<vec3<f32>, 2>>(), var, 1_u)));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<array<vec3<f32>, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 2> {
$B2: {
%3:ptr<storage, array<vec3<f32>, 2>, read_write> = access %v, 1u
%4:array<vec3<f32>, 2> = load %3
ret %4
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func():array<vec3<f32>, 2> {
$B2: {
%3:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %v, 1u
%4:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %3
ret %4
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> {
$B3: {
%7:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 0u, 0u
%8:__packed_vec3<f32> = load %7
%9:vec3<f32> = convert %8
%10:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 1u, 0u
%11:__packed_vec3<f32> = load %10
%12:vec3<f32> = convert %11
%13:array<vec3<f32>, 2> = construct %9, %12
ret %13
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_NestedArray_StoreOuter) {
auto* var = b.Var<storage, array<array<vec3<f32>, 2>, 3>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.array<array<vec3<f32>, 2>, 3>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<array<vec3<f32>, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<array<vec3<f32>, 2>, 3>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 3>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<array<vec3<f32>, 2>, 3>):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 3>, read_write>, %value_1:array<array<vec3<f32>, 2>, 3>):void { # %value_1: 'value'
$B3: {
%8:array<vec3<f32>, 2> = access %value_1, 0u
%9:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, 0u
%10:void = call %tint_store_array_packed_vec3_1, %9, %8
%12:array<vec3<f32>, 2> = access %value_1, 1u
%13:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, 1u
%14:void = call %tint_store_array_packed_vec3_1, %13, %12
%15:array<vec3<f32>, 2> = access %value_1, 2u
%16:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, 2u
%17:void = call %tint_store_array_packed_vec3_1, %16, %15
ret
}
}
%tint_store_array_packed_vec3_1 = func(%to_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>, %value_2:array<vec3<f32>, 2>):void { # %to_1: 'to', %value_2: 'value'
$B4: {
%20:vec3<f32> = access %value_2, 0u
%21:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 0u, 0u
%22:__packed_vec3<f32> = convert %20
store %21, %22
%23:vec3<f32> = access %value_2, 1u
%24:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 1u, 0u
%25:__packed_vec3<f32> = convert %23
store %24, %25
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_NestedArray_StoreOuter_LargeCount) {
auto* var = b.Var<storage, array<array<vec3<f32>, 2>, 1024>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.array<array<vec3<f32>, 2>, 1024>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<array<vec3<f32>, 2>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<array<vec3<f32>, 2>, 1024>):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 1024>, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:array<array<vec3<f32>, 2>, 1024>):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 1024>, read_write>, %value_1:array<array<vec3<f32>, 2>, 1024>):void { # %value_1: 'value'
$B3: {
loop [i: $B4, b: $B5, c: $B6] { # loop_1
$B4: { # initializer
next_iteration 0u # -> $B5
}
$B5 (%idx:u32): { # body
%9:bool = gte %idx, 1024u
if %9 [t: $B7] { # if_1
$B7: { # true
exit_loop # loop_1
}
}
%10:array<vec3<f32>, 2> = access %value_1, %idx
%11:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, %idx
%12:void = call %tint_store_array_packed_vec3_1, %11, %10
continue # -> $B6
}
$B6: { # continuing
%14:u32 = add %idx, 1u
next_iteration %14 # -> $B5
}
}
ret
}
}
%tint_store_array_packed_vec3_1 = func(%to_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>, %value_2:array<vec3<f32>, 2>):void { # %to_1: 'to', %value_2: 'value'
$B8: {
%17:vec3<f32> = access %value_2, 0u
%18:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 0u, 0u
%19:__packed_vec3<f32> = convert %17
store %18, %19
%20:vec3<f32> = access %value_2, 1u
%21:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 1u, 0u
%22:__packed_vec3<f32> = convert %20
store %21, %22
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_RuntimeArray_LoadVector) {
auto* var = b.Var<storage, array<vec3<f32>>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.vec3<f32>());
b.Append(func->Block(), [&] { //
auto* el_0 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u));
auto* el_1 = b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u));
b.Return(func, b.Add<vec3<f32>>(el_0, el_1));
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, vec3<f32>, read_write> = access %v, 0u
%4:vec3<f32> = load %3
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%6:vec3<f32> = load %5
%7:vec3<f32> = add %4, %6
ret %7
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element>, read_write> = var @binding_point(0, 0)
}
%foo = func():vec3<f32> {
$B2: {
%3:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u, 0u
%4:__packed_vec3<f32> = load %3
%5:vec3<f32> = convert %4
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%7:__packed_vec3<f32> = load %6
%8:vec3<f32> = convert %7
%9:vec3<f32> = add %5, %8
ret %9
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_LoadStruct) {
auto* s =
ty.Struct(mod.symbols.New("S"), {
{mod.symbols.Register("vec"), ty.vec3<u32>()},
{mod.symbols.Register("mat"), ty.mat4x3<f32>()},
{mod.symbols.Register("arr"), ty.array<vec3<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", s);
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
S = struct @align(16) {
vec:vec3<u32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func():S {
$B2: {
%3:S = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
vec:vec3<u32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
vec:__packed_vec3<u32> @offset(0)
mat:array<tint_packed_vec3_f32_array_element, 4> @offset(16)
arr:array<tint_packed_vec3_f32_array_element, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func():S {
$B2: {
%3:S = call %tint_load_struct_packed_vec3, %v
ret %3
}
}
%tint_load_struct_packed_vec3 = func(%from:ptr<storage, S_packed_vec3, read_write>):S {
$B3: {
%6:ptr<storage, __packed_vec3<u32>, read_write> = access %from, 0u
%7:__packed_vec3<u32> = load %6
%8:vec3<u32> = convert %7
%9:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %from, 1u
%10:array<tint_packed_vec3_f32_array_element, 4> = load %9
%11:__packed_vec3<f32> = access %10, 0u, 0u
%12:vec3<f32> = convert %11
%13:__packed_vec3<f32> = access %10, 1u, 0u
%14:vec3<f32> = convert %13
%15:__packed_vec3<f32> = access %10, 2u, 0u
%16:vec3<f32> = convert %15
%17:__packed_vec3<f32> = access %10, 3u, 0u
%18:vec3<f32> = convert %17
%19:mat4x3<f32> = construct %12, %14, %16, %18
%20:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, 2u
%21:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %20
%23:S = construct %8, %19, %21
ret %23
}
}
%tint_load_array_packed_vec3 = func(%from_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> { # %from_1: 'from'
$B4: {
%25:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 0u, 0u
%26:__packed_vec3<f32> = load %25
%27:vec3<f32> = convert %26
%28:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 1u, 0u
%29:__packed_vec3<f32> = load %28
%30:vec3<f32> = convert %29
%31:array<vec3<f32>, 2> = construct %27, %30
ret %31
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_LoadMembers) {
auto* s =
ty.Struct(mod.symbols.New("S"), {
{mod.symbols.Register("vec"), ty.vec3<u32>()},
{mod.symbols.Register("mat"), ty.mat4x3<f32>()},
{mod.symbols.Register("arr"), ty.array<vec3<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] { //
b.Load(b.Access(ty.ptr<storage, vec3<u32>>(), var, 0_u));
b.Load(b.Access(ty.ptr<storage, mat4x3<f32>>(), var, 1_u));
b.Load(b.Access(ty.ptr<storage, array<vec3<f32>, 2>>(), var, 2_u));
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
vec:vec3<u32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, vec3<u32>, read_write> = access %v, 0u
%4:vec3<u32> = load %3
%5:ptr<storage, mat4x3<f32>, read_write> = access %v, 1u
%6:mat4x3<f32> = load %5
%7:ptr<storage, array<vec3<f32>, 2>, read_write> = access %v, 2u
%8:array<vec3<f32>, 2> = load %7
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
vec:vec3<u32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
vec:__packed_vec3<u32> @offset(0)
mat:array<tint_packed_vec3_f32_array_element, 4> @offset(16)
arr:array<tint_packed_vec3_f32_array_element, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, __packed_vec3<u32>, read_write> = access %v, 0u
%4:__packed_vec3<u32> = load %3
%5:vec3<u32> = convert %4
%6:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %v, 1u
%7:array<tint_packed_vec3_f32_array_element, 4> = load %6
%8:__packed_vec3<f32> = access %7, 0u, 0u
%9:vec3<f32> = convert %8
%10:__packed_vec3<f32> = access %7, 1u, 0u
%11:vec3<f32> = convert %10
%12:__packed_vec3<f32> = access %7, 2u, 0u
%13:vec3<f32> = convert %12
%14:__packed_vec3<f32> = access %7, 3u, 0u
%15:vec3<f32> = convert %14
%16:mat4x3<f32> = construct %9, %11, %13, %15
%17:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %v, 2u
%18:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %17
ret
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> {
$B3: {
%21:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 0u, 0u
%22:__packed_vec3<f32> = load %21
%23:vec3<f32> = convert %22
%24:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 1u, 0u
%25:__packed_vec3<f32> = load %24
%26:vec3<f32> = convert %25
%27:array<vec3<f32>, 2> = construct %23, %26
ret %27
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_StoreStruct) {
auto* s =
ty.Struct(mod.symbols.New("S"), {
{mod.symbols.Register("vec"), ty.vec3<f32>()},
{mod.symbols.Register("mat"), ty.mat4x3<f32>()},
{mod.symbols.Register("arr"), ty.array<vec3<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", s);
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
vec:vec3<f32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:S):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
vec:vec3<f32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
vec:__packed_vec3<f32> @offset(0)
mat:array<tint_packed_vec3_f32_array_element, 4> @offset(16)
arr:array<tint_packed_vec3_f32_array_element, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:S):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, S_packed_vec3, read_write>, %value_1:S):void { # %value_1: 'value'
$B3: {
%8:vec3<f32> = access %value_1, 0u
%9:ptr<storage, __packed_vec3<f32>, read_write> = access %to, 0u
%10:__packed_vec3<f32> = convert %8
store %9, %10
%11:mat4x3<f32> = access %value_1, 1u
%12:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %to, 1u
%13:ptr<storage, __packed_vec3<f32>, read_write> = access %12, 0u, 0u
%14:vec3<f32> = access %11, 0u
%15:__packed_vec3<f32> = convert %14
store %13, %15
%16:ptr<storage, __packed_vec3<f32>, read_write> = access %12, 1u, 0u
%17:vec3<f32> = access %11, 1u
%18:__packed_vec3<f32> = convert %17
store %16, %18
%19:ptr<storage, __packed_vec3<f32>, read_write> = access %12, 2u, 0u
%20:vec3<f32> = access %11, 2u
%21:__packed_vec3<f32> = convert %20
store %19, %21
%22:ptr<storage, __packed_vec3<f32>, read_write> = access %12, 3u, 0u
%23:vec3<f32> = access %11, 3u
%24:__packed_vec3<f32> = convert %23
store %22, %24
%25:array<vec3<f32>, 2> = access %value_1, 2u
%26:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, 2u
%27:void = call %tint_store_array_packed_vec3_1, %26, %25
ret
}
}
%tint_store_array_packed_vec3_1 = func(%to_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>, %value_2:array<vec3<f32>, 2>):void { # %to_1: 'to', %value_2: 'value'
$B4: {
%31:vec3<f32> = access %value_2, 0u
%32:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 0u, 0u
%33:__packed_vec3<f32> = convert %31
store %32, %33
%34:vec3<f32> = access %value_2, 1u
%35:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 1u, 0u
%36:__packed_vec3<f32> = convert %34
store %35, %36
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_StoreMembers) {
auto* s =
ty.Struct(mod.symbols.New("S"), {
{mod.symbols.Register("vec"), ty.vec3<f32>()},
{mod.symbols.Register("mat"), ty.mat4x3<f32>()},
{mod.symbols.Register("arr"), ty.array<vec3<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", ty.vec3<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 0_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u, 3_u), value);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), var, 2_u, 1_u), value);
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
vec:vec3<f32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, vec3<f32>, read_write> = access %v, 0u
store %4, %value
%5:ptr<storage, vec3<f32>, read_write> = access %v, 1u, 3u
store %5, %value
%6:ptr<storage, vec3<f32>, read_write> = access %v, 2u, 1u
store %6, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
vec:vec3<f32> @offset(0)
mat:mat4x3<f32> @offset(16)
arr:array<vec3<f32>, 2> @offset(80)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
vec:__packed_vec3<f32> @offset(0)
mat:array<tint_packed_vec3_f32_array_element, 4> @offset(16)
arr:array<tint_packed_vec3_f32_array_element, 2> @offset(80)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:vec3<f32>):void {
$B2: {
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 0u
%5:__packed_vec3<f32> = convert %value
store %4, %5
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 3u, 0u
%7:__packed_vec3<f32> = convert %value
store %6, %7
%8:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 2u, 1u, 0u
%9:__packed_vec3<f32> = convert %value
store %8, %9
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_WithUnpackedMembers_LoadStruct) {
auto* s = ty.Struct(mod.symbols.New("S"),
{
{mod.symbols.Register("u32"), ty.u32()},
{mod.symbols.Register("vec3"), ty.vec3<u32>()},
{mod.symbols.Register("vec4"), ty.vec4<u32>()},
{mod.symbols.Register("mat3"), ty.mat4x3<f32>()},
{mod.symbols.Register("mat2"), ty.mat3x2<f32>()},
{mod.symbols.Register("arr3"), ty.array<vec3<f32>, 2>()},
{mod.symbols.Register("arr4"), ty.array<vec4<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", s);
b.Append(func->Block(), [&] { //
b.Return(func, b.Load(var));
});
auto* src = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func():S {
$B2: {
%3:S = load %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
u32:u32 @offset(0)
vec3:__packed_vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:array<tint_packed_vec3_f32_array_element, 4> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<tint_packed_vec3_f32_array_element, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func():S {
$B2: {
%3:S = call %tint_load_struct_packed_vec3, %v
ret %3
}
}
%tint_load_struct_packed_vec3 = func(%from:ptr<storage, S_packed_vec3, read_write>):S {
$B3: {
%6:ptr<storage, u32, read_write> = access %from, 0u
%7:u32 = load %6
%8:ptr<storage, __packed_vec3<u32>, read_write> = access %from, 1u
%9:__packed_vec3<u32> = load %8
%10:vec3<u32> = convert %9
%11:ptr<storage, vec4<u32>, read_write> = access %from, 2u
%12:vec4<u32> = load %11
%13:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %from, 3u
%14:array<tint_packed_vec3_f32_array_element, 4> = load %13
%15:__packed_vec3<f32> = access %14, 0u, 0u
%16:vec3<f32> = convert %15
%17:__packed_vec3<f32> = access %14, 1u, 0u
%18:vec3<f32> = convert %17
%19:__packed_vec3<f32> = access %14, 2u, 0u
%20:vec3<f32> = convert %19
%21:__packed_vec3<f32> = access %14, 3u, 0u
%22:vec3<f32> = convert %21
%23:mat4x3<f32> = construct %16, %18, %20, %22
%24:ptr<storage, mat3x2<f32>, read_write> = access %from, 4u
%25:mat3x2<f32> = load %24
%26:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from, 5u
%27:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %26
%29:ptr<storage, array<vec4<f32>, 2>, read_write> = access %from, 6u
%30:array<vec4<f32>, 2> = load %29
%31:S = construct %7, %10, %12, %23, %25, %27, %30
ret %31
}
}
%tint_load_array_packed_vec3 = func(%from_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> { # %from_1: 'from'
$B4: {
%33:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 0u, 0u
%34:__packed_vec3<f32> = load %33
%35:vec3<f32> = convert %34
%36:ptr<storage, __packed_vec3<f32>, read_write> = access %from_1, 1u, 0u
%37:__packed_vec3<f32> = load %36
%38:vec3<f32> = convert %37
%39:array<vec3<f32>, 2> = construct %35, %38
ret %39
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_WithUnpackedMembers_LoadMembers) {
auto* s = ty.Struct(mod.symbols.New("S"),
{
{mod.symbols.Register("u32"), ty.u32()},
{mod.symbols.Register("vec3"), ty.vec3<u32>()},
{mod.symbols.Register("vec4"), ty.vec4<u32>()},
{mod.symbols.Register("mat3"), ty.mat4x3<f32>()},
{mod.symbols.Register("mat2"), ty.mat3x2<f32>()},
{mod.symbols.Register("arr3"), ty.array<vec3<f32>, 2>()},
{mod.symbols.Register("arr4"), ty.array<vec4<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] { //
b.Load(b.Access(ty.ptr<storage, u32>(), var, 0_u));
b.Load(b.Access(ty.ptr<storage, vec3<u32>>(), var, 1_u));
b.Load(b.Access(ty.ptr<storage, vec4<u32>>(), var, 2_u));
b.Load(b.Access(ty.ptr<storage, mat4x3<f32>>(), var, 3_u));
b.Load(b.Access(ty.ptr<storage, mat3x2<f32>>(), var, 4_u));
b.Load(b.Access(ty.ptr<storage, array<vec3<f32>, 2>>(), var, 5_u));
b.Load(b.Access(ty.ptr<storage, array<vec4<f32>, 2>>(), var, 6_u));
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, u32, read_write> = access %v, 0u
%4:u32 = load %3
%5:ptr<storage, vec3<u32>, read_write> = access %v, 1u
%6:vec3<u32> = load %5
%7:ptr<storage, vec4<u32>, read_write> = access %v, 2u
%8:vec4<u32> = load %7
%9:ptr<storage, mat4x3<f32>, read_write> = access %v, 3u
%10:mat4x3<f32> = load %9
%11:ptr<storage, mat3x2<f32>, read_write> = access %v, 4u
%12:mat3x2<f32> = load %11
%13:ptr<storage, array<vec3<f32>, 2>, read_write> = access %v, 5u
%14:array<vec3<f32>, 2> = load %13
%15:ptr<storage, array<vec4<f32>, 2>, read_write> = access %v, 6u
%16:array<vec4<f32>, 2> = load %15
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
u32:u32 @offset(0)
vec3:__packed_vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:array<tint_packed_vec3_f32_array_element, 4> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<tint_packed_vec3_f32_array_element, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, u32, read_write> = access %v, 0u
%4:u32 = load %3
%5:ptr<storage, __packed_vec3<u32>, read_write> = access %v, 1u
%6:__packed_vec3<u32> = load %5
%7:vec3<u32> = convert %6
%8:ptr<storage, vec4<u32>, read_write> = access %v, 2u
%9:vec4<u32> = load %8
%10:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %v, 3u
%11:array<tint_packed_vec3_f32_array_element, 4> = load %10
%12:__packed_vec3<f32> = access %11, 0u, 0u
%13:vec3<f32> = convert %12
%14:__packed_vec3<f32> = access %11, 1u, 0u
%15:vec3<f32> = convert %14
%16:__packed_vec3<f32> = access %11, 2u, 0u
%17:vec3<f32> = convert %16
%18:__packed_vec3<f32> = access %11, 3u, 0u
%19:vec3<f32> = convert %18
%20:mat4x3<f32> = construct %13, %15, %17, %19
%21:ptr<storage, mat3x2<f32>, read_write> = access %v, 4u
%22:mat3x2<f32> = load %21
%23:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %v, 5u
%24:array<vec3<f32>, 2> = call %tint_load_array_packed_vec3, %23
%26:ptr<storage, array<vec4<f32>, 2>, read_write> = access %v, 6u
%27:array<vec4<f32>, 2> = load %26
ret
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>):array<vec3<f32>, 2> {
$B3: {
%29:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 0u, 0u
%30:__packed_vec3<f32> = load %29
%31:vec3<f32> = convert %30
%32:ptr<storage, __packed_vec3<f32>, read_write> = access %from, 1u, 0u
%33:__packed_vec3<f32> = load %32
%34:vec3<f32> = convert %33
%35:array<vec3<f32>, 2> = construct %31, %34
ret %35
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_WithUnpackedMembers_StoreStruct) {
auto* s = ty.Struct(mod.symbols.New("S"),
{
{mod.symbols.Register("u32"), ty.u32()},
{mod.symbols.Register("vec3"), ty.vec3<u32>()},
{mod.symbols.Register("vec4"), ty.vec4<u32>()},
{mod.symbols.Register("mat3"), ty.mat4x3<f32>()},
{mod.symbols.Register("mat2"), ty.mat3x2<f32>()},
{mod.symbols.Register("arr3"), ty.array<vec3<f32>, 2>()},
{mod.symbols.Register("arr4"), ty.array<vec4<f32>, 2>()},
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
auto* value = b.FunctionParam("value", s);
func->SetParams({value});
b.Append(func->Block(), [&] { //
b.Store(var, value);
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:S):void {
$B2: {
store %v, %value
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:mat4x3<f32> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<vec3<f32>, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
u32:u32 @offset(0)
vec3:__packed_vec3<u32> @offset(16)
vec4:vec4<u32> @offset(32)
mat3:array<tint_packed_vec3_f32_array_element, 4> @offset(48)
mat2:mat3x2<f32> @offset(112)
arr3:array<tint_packed_vec3_f32_array_element, 2> @offset(144)
arr4:array<vec4<f32>, 2> @offset(176)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
%foo = func(%value:S):void {
$B2: {
%4:void = call %tint_store_array_packed_vec3, %v, %value
ret
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, S_packed_vec3, read_write>, %value_1:S):void { # %value_1: 'value'
$B3: {
%8:u32 = access %value_1, 0u
%9:ptr<storage, u32, read_write> = access %to, 0u
store %9, %8
%10:vec3<u32> = access %value_1, 1u
%11:ptr<storage, __packed_vec3<u32>, read_write> = access %to, 1u
%12:__packed_vec3<u32> = convert %10
store %11, %12
%13:vec4<u32> = access %value_1, 2u
%14:ptr<storage, vec4<u32>, read_write> = access %to, 2u
store %14, %13
%15:mat4x3<f32> = access %value_1, 3u
%16:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %to, 3u
%17:ptr<storage, __packed_vec3<f32>, read_write> = access %16, 0u, 0u
%18:vec3<f32> = access %15, 0u
%19:__packed_vec3<f32> = convert %18
store %17, %19
%20:ptr<storage, __packed_vec3<f32>, read_write> = access %16, 1u, 0u
%21:vec3<f32> = access %15, 1u
%22:__packed_vec3<f32> = convert %21
store %20, %22
%23:ptr<storage, __packed_vec3<f32>, read_write> = access %16, 2u, 0u
%24:vec3<f32> = access %15, 2u
%25:__packed_vec3<f32> = convert %24
store %23, %25
%26:ptr<storage, __packed_vec3<f32>, read_write> = access %16, 3u, 0u
%27:vec3<f32> = access %15, 3u
%28:__packed_vec3<f32> = convert %27
store %26, %28
%29:mat3x2<f32> = access %value_1, 4u
%30:ptr<storage, mat3x2<f32>, read_write> = access %to, 4u
store %30, %29
%31:array<vec3<f32>, 2> = access %value_1, 5u
%32:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to, 5u
%33:void = call %tint_store_array_packed_vec3_1, %32, %31
%35:array<vec4<f32>, 2> = access %value_1, 6u
%36:ptr<storage, array<vec4<f32>, 2>, read_write> = access %to, 6u
store %36, %35
ret
}
}
%tint_store_array_packed_vec3_1 = func(%to_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write>, %value_2:array<vec3<f32>, 2>):void { # %to_1: 'to', %value_2: 'value'
$B4: {
%39:vec3<f32> = access %value_2, 0u
%40:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 0u, 0u
%41:__packed_vec3<f32> = convert %39
store %40, %41
%42:vec3<f32> = access %value_2, 1u
%43:ptr<storage, __packed_vec3<f32>, read_write> = access %to_1, 1u, 0u
%44:__packed_vec3<f32> = convert %42
store %43, %44
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_Struct_NonDefaultOffset) {
auto* s = ty.Struct(
mod.symbols.New("S"),
Vector{
ty.Get<core::type::StructMember>(mod.symbols.Register("u32"), ty.u32(), /* index */ 0u,
/* offset */ 0u, /* align */ 4u, /* size */ 4u,
core::IOAttributes{}),
ty.Get<core::type::StructMember>(
mod.symbols.Register("vec3"), ty.vec3<u32>(), /* index */ 1u,
/* offset */ 16u, /* align */ 4u, /* size */ 12u, core::IOAttributes{}),
ty.Get<core::type::StructMember>(
mod.symbols.Register("vec4"), ty.vec4<u32>(), /* index */ 2u,
/* offset */ 64u, /* align */ 4u, /* size */ 16u, core::IOAttributes{}),
ty.Get<core::type::StructMember>(
mod.symbols.Register("mat3"), ty.mat4x3<f32>(), /* index */ 3u,
/* offset */ 128u, /* align */ 16u, /* size */ 48u, core::IOAttributes{}),
ty.Get<core::type::StructMember>(
mod.symbols.Register("mat2"), ty.mat3x2<f32>(), /* index */ 4u,
/* offset */ 256u, /* align */ 8u, /* size */ 24u, core::IOAttributes{}),
ty.Get<core::type::StructMember>(
mod.symbols.Register("arr3"), ty.array<vec3<f32>, 2>(), /* index */ 5u,
/* offset */ 1024u, /* align */ 16u, /* size */ 32u, core::IOAttributes{}),
});
auto* var = b.Var("v", storage, s);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* src = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(64)
mat3:mat4x3<f32> @offset(128)
mat2:mat3x2<f32> @offset(256)
arr3:array<vec3<f32>, 2> @offset(1024)
}
$B1: { # root
%v:ptr<storage, S, read_write> = var @binding_point(0, 0)
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
u32:u32 @offset(0)
vec3:vec3<u32> @offset(16)
vec4:vec4<u32> @offset(64)
mat3:mat4x3<f32> @offset(128)
mat2:mat3x2<f32> @offset(256)
arr3:array<vec3<f32>, 2> @offset(1024)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
u32:u32 @offset(0)
vec3:__packed_vec3<u32> @offset(16)
vec4:vec4<u32> @offset(64)
mat3:array<tint_packed_vec3_f32_array_element, 4> @offset(128)
mat2:mat3x2<f32> @offset(256)
arr3:array<tint_packed_vec3_f32_array_element, 2> @offset(1024)
}
$B1: { # root
%v:ptr<storage, S_packed_vec3, read_write> = var @binding_point(0, 0)
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_DeeplyNestedType) {
auto* s = ty.Struct(mod.symbols.New("S"),
{
{mod.symbols.Register("vec3"), ty.vec3<u32>()},
{mod.symbols.Register("arr"), ty.array<mat2x3<f32>, 11>()},
});
auto* outer = ty.array(s, 16);
auto* var = b.Var("v", storage, outer);
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] { //
b.Let("load_outer_array", b.Load(var));
b.Let("load_matrix_column",
b.Load(b.Access(ty.ptr<storage, vec3<f32>>(), var, 7_u, 1_u, 3_u, 1_u)));
b.Store(var, b.Construct(outer));
b.StoreVectorElement(b.Access(ty.ptr<storage, vec3<f32>>(), var, 6_u, 1_u, 4_u, 0_u), 2_u,
42_f);
b.Return(func);
});
auto* src = R"(
S = struct @align(16) {
vec3:vec3<u32> @offset(0)
arr:array<mat2x3<f32>, 11> @offset(16)
}
$B1: { # root
%v:ptr<storage, array<S, 16>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:array<S, 16> = load %v
%load_outer_array:array<S, 16> = let %3
%5:ptr<storage, vec3<f32>, read_write> = access %v, 7u, 1u, 3u, 1u
%6:vec3<f32> = load %5
%load_matrix_column:vec3<f32> = let %6
%8:array<S, 16> = construct
store %v, %8
%9:ptr<storage, vec3<f32>, read_write> = access %v, 6u, 1u, 4u, 0u
store_vector_element %9, 2u, 42.0f
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
S = struct @align(16) {
vec3:vec3<u32> @offset(0)
arr:array<mat2x3<f32>, 11> @offset(16)
}
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
S_packed_vec3 = struct @align(16) {
vec3:__packed_vec3<u32> @offset(0)
arr:array<array<tint_packed_vec3_f32_array_element, 2>, 11> @offset(16)
}
$B1: { # root
%v:ptr<storage, array<S_packed_vec3, 16>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:array<S, 16> = call %tint_load_array_packed_vec3, %v
%load_outer_array:array<S, 16> = let %3
%6:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 7u, 1u, 3u, 1u, 0u
%7:__packed_vec3<f32> = load %6
%8:vec3<f32> = convert %7
%load_matrix_column:vec3<f32> = let %8
%10:array<S, 16> = construct
%11:void = call %tint_store_array_packed_vec3, %v, %10
%13:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 6u, 1u, 4u, 0u, 0u
store_vector_element %13, 2u, 42.0f
ret
}
}
%tint_load_array_packed_vec3 = func(%from:ptr<storage, array<S_packed_vec3, 16>, read_write>):array<S, 16> {
$B3: {
%15:ptr<function, array<S, 16>, read_write> = var
loop [i: $B4, b: $B5, c: $B6] { # loop_1
$B4: { # initializer
next_iteration 0u # -> $B5
}
$B5 (%idx:u32): { # body
%17:bool = gte %idx, 16u
if %17 [t: $B7] { # if_1
$B7: { # true
exit_loop # loop_1
}
}
%18:ptr<function, S, read_write> = access %15, %idx
%19:ptr<storage, S_packed_vec3, read_write> = access %from, %idx
%20:S = call %tint_load_struct_packed_vec3, %19
store %18, %20
continue # -> $B6
}
$B6: { # continuing
%22:u32 = add %idx, 1u
next_iteration %22 # -> $B5
}
}
%23:array<S, 16> = load %15
ret %23
}
}
%tint_load_struct_packed_vec3 = func(%from_1:ptr<storage, S_packed_vec3, read_write>):S { # %from_1: 'from'
$B8: {
%25:ptr<storage, __packed_vec3<u32>, read_write> = access %from_1, 0u
%26:__packed_vec3<u32> = load %25
%27:vec3<u32> = convert %26
%28:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 11>, read_write> = access %from_1, 1u
%29:array<mat2x3<f32>, 11> = call %tint_load_array_packed_vec3_1, %28
%31:S = construct %27, %29
ret %31
}
}
%tint_load_array_packed_vec3_1 = func(%from_2:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 11>, read_write>):array<mat2x3<f32>, 11> { # %from_2: 'from'
$B9: {
%33:ptr<function, array<mat2x3<f32>, 11>, read_write> = var
loop [i: $B10, b: $B11, c: $B12] { # loop_2
$B10: { # initializer
next_iteration 0u # -> $B11
}
$B11 (%idx_1:u32): { # body
%35:bool = gte %idx_1, 11u
if %35 [t: $B13] { # if_2
$B13: { # true
exit_loop # loop_2
}
}
%36:ptr<function, mat2x3<f32>, read_write> = access %33, %idx_1
%37:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %from_2, %idx_1
%38:array<tint_packed_vec3_f32_array_element, 2> = load %37
%39:__packed_vec3<f32> = access %38, 0u, 0u
%40:vec3<f32> = convert %39
%41:__packed_vec3<f32> = access %38, 1u, 0u
%42:vec3<f32> = convert %41
%43:mat2x3<f32> = construct %40, %42
store %36, %43
continue # -> $B12
}
$B12: { # continuing
%44:u32 = add %idx_1, 1u
next_iteration %44 # -> $B11
}
}
%45:array<mat2x3<f32>, 11> = load %33
ret %45
}
}
%tint_store_array_packed_vec3 = func(%to:ptr<storage, array<S_packed_vec3, 16>, read_write>, %value:array<S, 16>):void {
$B14: {
loop [i: $B15, b: $B16, c: $B17] { # loop_3
$B15: { # initializer
next_iteration 0u # -> $B16
}
$B16 (%idx_2:u32): { # body
%49:bool = gte %idx_2, 16u
if %49 [t: $B18] { # if_3
$B18: { # true
exit_loop # loop_3
}
}
%50:S = access %value, %idx_2
%51:ptr<storage, S_packed_vec3, read_write> = access %to, %idx_2
%52:void = call %tint_store_array_packed_vec3_1, %51, %50
continue # -> $B17
}
$B17: { # continuing
%54:u32 = add %idx_2, 1u
next_iteration %54 # -> $B16
}
}
ret
}
}
%tint_store_array_packed_vec3_1 = func(%to_1:ptr<storage, S_packed_vec3, read_write>, %value_1:S):void { # %to_1: 'to', %value_1: 'value'
$B19: {
%57:vec3<u32> = access %value_1, 0u
%58:ptr<storage, __packed_vec3<u32>, read_write> = access %to_1, 0u
%59:__packed_vec3<u32> = convert %57
store %58, %59
%60:array<mat2x3<f32>, 11> = access %value_1, 1u
%61:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 11>, read_write> = access %to_1, 1u
%62:void = call %tint_store_array_packed_vec3_2, %61, %60
ret
}
}
%tint_store_array_packed_vec3_2 = func(%to_2:ptr<storage, array<array<tint_packed_vec3_f32_array_element, 2>, 11>, read_write>, %value_2:array<mat2x3<f32>, 11>):void { # %to_2: 'to', %value_2: 'value'
$B20: {
loop [i: $B21, b: $B22, c: $B23] { # loop_4
$B21: { # initializer
next_iteration 0u # -> $B22
}
$B22 (%idx_3:u32): { # body
%67:bool = gte %idx_3, 11u
if %67 [t: $B24] { # if_4
$B24: { # true
exit_loop # loop_4
}
}
%68:mat2x3<f32> = access %value_2, %idx_3
%69:ptr<storage, array<tint_packed_vec3_f32_array_element, 2>, read_write> = access %to_2, %idx_3
%70:ptr<storage, __packed_vec3<f32>, read_write> = access %69, 0u, 0u
%71:vec3<f32> = access %68, 0u
%72:__packed_vec3<f32> = convert %71
store %70, %72
%73:ptr<storage, __packed_vec3<f32>, read_write> = access %69, 1u, 0u
%74:vec3<f32> = access %68, 1u
%75:__packed_vec3<f32> = convert %74
store %73, %75
continue # -> $B23
}
$B23: { # continuing
%76:u32 = add %idx_3, 1u
next_iteration %76 # -> $B22
}
}
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_PointerInLet) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] { //
auto* mat_ptr = b.Let("mat", var);
auto* col_ptr = b.Let("col", b.Access(ty.ptr<storage, vec3<f32>>(), mat_ptr, 1_u));
auto* col = b.Load(col_ptr);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), mat_ptr, 2_u), col);
b.StoreVectorElement(col_ptr, 2_u, 42_f);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%mat:ptr<storage, mat4x3<f32>, read_write> = let %v
%4:ptr<storage, vec3<f32>, read_write> = access %mat, 1u
%col:ptr<storage, vec3<f32>, read_write> = let %4
%6:vec3<f32> = load %col
%7:ptr<storage, vec3<f32>, read_write> = access %mat, 2u
store %7, %6
store_vector_element %col, 2u, 42.0f
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%mat:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = let %v
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %mat, 1u, 0u
%col:ptr<storage, __packed_vec3<f32>, read_write> = let %4
%6:__packed_vec3<f32> = load %col
%7:vec3<f32> = convert %6
%8:ptr<storage, __packed_vec3<f32>, read_write> = access %mat, 2u, 0u
%9:__packed_vec3<f32> = convert %7
store %8, %9
store_vector_element %col, 2u, 42.0f
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_PointerInFunctionParameter) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* bar = b.Function("bar", ty.void_());
{
auto* mat_ptr = b.FunctionParam("mat", (ty.ptr<storage, mat4x3<f32>>()));
auto* col_ptr = b.FunctionParam("col", (ty.ptr<storage, vec3<f32>>()));
bar->SetParams({mat_ptr, col_ptr});
b.Append(bar->Block(), [&] { //
auto* col = b.Load(col_ptr);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), mat_ptr, 2_u), col);
b.StoreVectorElement(col_ptr, 2_u, 42_f);
b.Return(bar);
});
}
auto* foo = b.Function("foo", ty.void_());
{
b.Append(foo->Block(), [&] { //
auto* mat_ptr = b.Let("mat", var);
auto* col_ptr = b.Let("col", b.Access(ty.ptr<storage, vec3<f32>>(), var, 1_u));
b.Call(bar, mat_ptr, col_ptr);
b.Return(foo);
});
}
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%bar = func(%mat:ptr<storage, mat4x3<f32>, read_write>, %col:ptr<storage, vec3<f32>, read_write>):void {
$B2: {
%5:vec3<f32> = load %col
%6:ptr<storage, vec3<f32>, read_write> = access %mat, 2u
store %6, %5
store_vector_element %col, 2u, 42.0f
ret
}
}
%foo = func():void {
$B3: {
%mat_1:ptr<storage, mat4x3<f32>, read_write> = let %v # %mat_1: 'mat'
%9:ptr<storage, vec3<f32>, read_write> = access %v, 1u
%col_1:ptr<storage, vec3<f32>, read_write> = let %9 # %col_1: 'col'
%11:void = call %bar, %mat_1, %col_1
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%bar = func(%mat:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write>, %col:ptr<storage, __packed_vec3<f32>, read_write>):void {
$B2: {
%5:__packed_vec3<f32> = load %col
%6:vec3<f32> = convert %5
%7:ptr<storage, __packed_vec3<f32>, read_write> = access %mat, 2u, 0u
%8:__packed_vec3<f32> = convert %6
store %7, %8
store_vector_element %col, 2u, 42.0f
ret
}
}
%foo = func():void {
$B3: {
%mat_1:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = let %v # %mat_1: 'mat'
%11:ptr<storage, __packed_vec3<f32>, read_write> = access %v, 1u, 0u
%col_1:ptr<storage, __packed_vec3<f32>, read_write> = let %11 # %col_1: 'col'
%13:void = call %bar, %mat_1, %col_1
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_ViaAccessWithNoIndices) {
auto* var = b.Var<storage, mat4x3<f32>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] { //
auto* mat_ptr = b.Access(ty.ptr<storage, mat4x3<f32>>(), var);
auto* col_ptr = b.Access(ty.ptr<storage, vec3<f32>>(),
b.Access(ty.ptr<storage, vec3<f32>>(), mat_ptr, 1_u));
auto* col = b.Load(col_ptr);
b.Store(b.Access(ty.ptr<storage, vec3<f32>>(), mat_ptr, 2_u), col);
b.Return(func);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, mat4x3<f32>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, mat4x3<f32>, read_write> = access %v
%4:ptr<storage, vec3<f32>, read_write> = access %3, 1u
%5:ptr<storage, vec3<f32>, read_write> = access %4
%6:vec3<f32> = load %5
%7:ptr<storage, vec3<f32>, read_write> = access %3, 2u
store %7, %6
ret
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = var @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:ptr<storage, array<tint_packed_vec3_f32_array_element, 4>, read_write> = access %v
%4:ptr<storage, __packed_vec3<f32>, read_write> = access %3, 1u, 0u
%5:ptr<storage, __packed_vec3<f32>, read_write> = access %4
%6:__packed_vec3<f32> = load %5
%7:vec3<f32> = convert %6
%8:ptr<storage, __packed_vec3<f32>, read_write> = access %3, 2u, 0u
%9:__packed_vec3<f32> = convert %7
store %8, %9
ret
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
TEST_F(MslWriter_PackedVec3Test, StorageVar_ArrayLengthBuiltinCall) {
auto* var = b.Var<storage, array<vec3<f32>>>("v");
var->SetBindingPoint(0, 0);
mod.root_block->Append(var);
auto* foo = b.Function("foo", ty.u32());
b.Append(foo->Block(), [&] { //
auto* len = b.Call<u32>(core::BuiltinFn::kArrayLength, var);
b.Return(foo, len);
});
auto* src = R"(
$B1: { # root
%v:ptr<storage, array<vec3<f32>>, read_write> = var @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = arrayLength %v
ret %3
}
}
)";
EXPECT_EQ(src, str());
auto* expect = R"(
tint_packed_vec3_f32_array_element = struct @align(16) {
packed:__packed_vec3<f32> @offset(0)
}
$B1: { # root
%v:ptr<storage, array<tint_packed_vec3_f32_array_element>, read_write> = var @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = arrayLength %v
ret %3
}
}
)";
Run(PackedVec3);
EXPECT_EQ(expect, str());
}
} // namespace
} // namespace tint::msl::writer::raise