|author||Tomek Ponitka <email@example.com>||Tue Jul 07 10:18:51 2020 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Tue Jul 07 10:18:51 2020 +0000|
Rephrasing CopyBufferToTexture validation Moved some of the validation helper functions from CommandEncoder.cpp to CommandValidation.cpp. This will make them accessible for Queue::WriteTexture. Also introduced ValidateLinearTextureData and ValidateTextureCopyRange which combine already implemented checks in a way that's defined in WebGPU spec. Bug: dawn:483 Change-Id: I04304c5e4906f3745c6adf75758fae179c6ffcfe Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24283 Commit-Queue: Tomek Ponitka <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.