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dawn
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dawn
/
0f64392b2721f3fe759ad0fe1dc5d6a9fe289653
/
.
/
test
/
tint
/
builtins
/
textureStore
/
loop_continuing_read_write_texture.wgsl
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@binding
(
2
)
@group
(
0
)
var
tex
:
texture_storage_2d
<
r32sint
,
read_write
>;
fn foo
()
{
for
(
var
i
=
0
;
i
<
3
;
textureStore
(
tex
,
vec2
(),
vec4
()))
{
}
}