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test
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tint
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access
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var
/
vector.spvasm.expected.glsl
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#version 310 es
void
main_1
()
{
vec3 v
=
vec3
(
0.0f
);
float
x_14
=
v
.
y
;
vec2 x_17
=
v
.
xz
;
vec3 x_19
=
v
.
xzy
;
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
main_1
();
}