blob: ce0034d8ea97f5d851315bc54b671c984e0116fe [file] [log] [blame]
#version 310 es
struct vertex_main_out {
vec4 tint_symbol_1_1;
};
vec4 tint_symbol_1 = vec4(0.0f);
uniform highp sampler2DMS arg_0;
void textureLoad_6273b1() {
float res = 0.0f;
ivec2 v = ivec2(ivec2(0));
res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u];
}
void tint_symbol_2(vec4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureLoad_6273b1();
tint_symbol_2(vec4(0.0f));
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
void main() {
gl_Position = vertex_main_inner().tint_symbol_1_1;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2DMS arg_0;
void textureLoad_6273b1() {
float res = 0.0f;
ivec2 v = ivec2(ivec2(0));
res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u];
}
void fragment_main_1() {
textureLoad_6273b1();
}
void main() {
fragment_main_1();
}
#version 310 es
uniform highp sampler2DMS arg_0;
void textureLoad_6273b1() {
float res = 0.0f;
ivec2 v = ivec2(ivec2(0));
res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u];
}
void compute_main_1() {
textureLoad_6273b1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main_1();
}