| #version 310 es |
| |
| |
| struct vertex_main_out { |
| vec4 tint_symbol_1_1; |
| }; |
| |
| vec4 tint_symbol_1 = vec4(0.0f); |
| uniform highp sampler2DMS arg_0; |
| void textureLoad_6273b1() { |
| float res = 0.0f; |
| ivec2 v = ivec2(ivec2(0)); |
| res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u]; |
| } |
| void tint_symbol_2(vec4 tint_symbol) { |
| tint_symbol_1 = tint_symbol; |
| } |
| void vertex_main_1() { |
| textureLoad_6273b1(); |
| tint_symbol_2(vec4(0.0f)); |
| } |
| vertex_main_out vertex_main_inner() { |
| vertex_main_1(); |
| return vertex_main_out(tint_symbol_1); |
| } |
| void main() { |
| gl_Position = vertex_main_inner().tint_symbol_1_1; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| gl_PointSize = 1.0f; |
| } |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| uniform highp sampler2DMS arg_0; |
| void textureLoad_6273b1() { |
| float res = 0.0f; |
| ivec2 v = ivec2(ivec2(0)); |
| res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u]; |
| } |
| void fragment_main_1() { |
| textureLoad_6273b1(); |
| } |
| void main() { |
| fragment_main_1(); |
| } |
| #version 310 es |
| |
| uniform highp sampler2DMS arg_0; |
| void textureLoad_6273b1() { |
| float res = 0.0f; |
| ivec2 v = ivec2(ivec2(0)); |
| res = vec4(texelFetch(arg_0, v, int(1)).x, 0.0f, 0.0f, 0.0f)[0u]; |
| } |
| void compute_main_1() { |
| textureLoad_6273b1(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main_1(); |
| } |