blob: f11fa3e60f405d23ac1fec62d7bcb5fffa480432 [file] [log] [blame]
struct main_outputs {
float4 tint_symbol : SV_Position;
};
struct main_inputs {
uint VertexIndex : SV_VertexID;
};
int vec4f() {
return int(0);
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
float4 main_inner(uint VertexIndex) {
return ((vec2i(vec2f(vec4f()))) ? ((1.0f).xxxx) : ((0.0f).xxxx));
}
main_outputs main(main_inputs inputs) {
main_outputs v = {main_inner(inputs.VertexIndex)};
return v;
}