| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_symbol_outputs { |
| float4 tint_symbol_1 [[position]]; |
| }; |
| |
| int vec4f() { |
| return 0; |
| } |
| |
| float vec2f(int i) { |
| return float(i); |
| } |
| |
| bool vec2i(float f) { |
| return bool(f); |
| } |
| |
| float4 tint_symbol_inner(uint VertexIndex) { |
| return select(float4(0.0f), float4(1.0f), vec2i(vec2f(vec4f()))); |
| } |
| |
| vertex tint_symbol_outputs tint_symbol(uint VertexIndex [[vertex_id]]) { |
| tint_symbol_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(VertexIndex); |
| return tint_wrapper_result; |
| } |