blob: 1c5e1613d42dd922b84e4bf6ed45e5b8486c1e0e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
int vec4f() {
return 0;
}
float vec2f(int i) {
return float(i);
}
bool vec2i(float f) {
return bool(f);
}
float4 tint_symbol_inner(uint VertexIndex) {
return select(float4(0.0f), float4(1.0f), vec2i(vec2f(vec4f())));
}
vertex tint_symbol_outputs tint_symbol(uint VertexIndex [[vertex_id]]) {
tint_symbol_outputs tint_wrapper_result = {};
tint_wrapper_result.tint_symbol_1 = tint_symbol_inner(VertexIndex);
return tint_wrapper_result;
}