commit | efac8f60392475977433f607cb17e3481627cf4d | [log] [tgz] |
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author | Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> | Thu Aug 14 11:48:36 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 14 11:48:36 2025 -0700 |
tree | 867e4120d2ad866075da8a4a06ea9c85fe4e04f7 | |
parent | c0dd4a2a2f414941f136dcd79fb66e0fbaae5b9e [diff] |
Manually roll DXC with GN fix Based off of https://dawn-review.googlesource.com/c/dawn/+/257378 Roll DirectX Shader Compiler from a47537f0e268 to efc930200d6c (4 revisions) https://chromium.googlesource.com/external/github.com/microsoft/DirectXShaderCompiler.git/+log/a47537f0e268..efc930200d6c 2025-08-13 alexsepkowski@gmail.com Exection Tests: Long Vector Binary Math Ops (#7696) 2025-08-12 alexsepkowski@gmail.com Execution Tests: Long Vector UnaryMathOps and some minor cleanup (#7685) 2025-08-12 brioche@google.com [SPIR-V] Disable validation for a broken test (#7682) 2025-08-12 goyoroth@gmail.com [SM6.9] Scalarize native vector intrinsics on linking pre6.9 (#7690) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/directx-shader-compiler-dawn Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human is aware of the problem. To file a bug in DirectX Shader Compiler: https://github.com/microsoft/DirectXShaderCompiler/issues/new/choose To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Change-Id: I86dc81c4319d4a5e5116a4b7680e5322b5e59006 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/257574 Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.