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while_with_continue.wgsl.expected.glsl
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#version 310 es
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
int
f
()
{
int
i
=
0
;
while
((
i
<
4
))
{
i
=
(
i
+
1
);
continue
;
}
return
i
;
}