fn vec4f() -> i32 { | |
return 0; | |
} | |
fn vec2f(i : i32) -> f32 { | |
return f32(i); | |
} | |
fn vec2i(f : f32) -> bool { | |
return bool(f); | |
} | |
@vertex | |
fn main(@builtin(vertex_index) VertexIndex : u32) -> @builtin(position) vec4<f32> { | |
return select(vec4<f32>(), vec4<f32>(1), vec2i(vec2f(vec4f()))); | |
} |