Support dawn.node on Swarming

Updates run_dawn_node_cts.py to have the underlying runner output
results to a temporary file, and if --isolated-script-test-output is
present, convert those results into a format that result_adapter can
ingest.

Ultimately, this means that the dawn_node_cts suite can now be run
on Swarming. The no_swarming mixin is removed as a result.

The format that the results are converted into is basically only
suitable for the current use of dawn_node_cts (ensuring that running via
Node is not completely broken). If testing via Node is ever expanded on
the bots, the conversion will need to be improved to a format that
supports multiple tests or native ResultDB integration will be needed.
In either case, the underlying runner's output format will also need to
be improved since it currently only gives a pass/fail per test without
any additional information.

Bug: 441328362
Change-Id: I131b276448059f63b00a578b81467e26d1c0f4c4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/264115
Auto-Submit: Brian Sheedy <bsheedy@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Brian Sheedy <bsheedy@google.com>
5 files changed
tree: 526b5dddfa7e58a218052903ca9e7102fea2dd29
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.