commit | 0fba14e3c6d4bea904c3291de951578dd4a7d2db | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Jul 26 14:23:24 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jul 26 14:23:24 2022 +0000 |
tree | 7c88c733d681d972b7ebf321f5aa6e3fbc994664 | |
parent | e9585f554879effaff9c80dc55bdecfe14b033b9 [diff] |
tint/val: Make DXC validation output stable Replace the temporary file name with 'shader.hlsl', so that skip-expectations can be stably re-generated. Change-Id: I5ead2235e6e0d84ad67c8d90f8d06b812c8fd593 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97145 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.