#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
precision mediump float; | |
layout(location = 0) flat in int loc0_1; | |
layout(location = 1) flat in uint loc1_1; | |
layout(location = 2) in float loc2_1; | |
layout(location = 3) in vec4 loc3_1; | |
layout(location = 4) in float16_t loc4_1; | |
layout(location = 5) in f16vec3 loc5_1; | |
void tint_symbol(int loc0, uint loc1, float loc2, vec4 loc3, float16_t loc4, f16vec3 loc5) { | |
int i = loc0; | |
uint u = loc1; | |
float f = loc2; | |
vec4 v = loc3; | |
float16_t x = loc4; | |
f16vec3 y = loc5; | |
} | |
void main() { | |
tint_symbol(loc0_1, loc1_1, loc2_1, loc3_1, loc4_1, loc5_1); | |
return; | |
} |