|author||Yunchao He <firstname.lastname@example.org>||Fri Jan 14 18:53:40 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Fri Jan 14 18:53:40 2022 +0000|
Add d3d12-render-pass toggle in readonly depth/stencil attachment test Bug: dawn:485 Change-Id: I569a98d59b05fafbc4f594bfe9106d26258964d1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/76504 Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Yunchao He <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.