commit | 0ff66e718ff671a1808bf068a7a2fc443e4beda6 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Feb 13 19:52:30 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Feb 13 19:52:30 2024 +0000 |
tree | 5cf4f6285f3c130089bc1391d49dfed92dd171a1 | |
parent | b87d6571e934ca2a5c647312d98a1da56f20d0a0 [diff] |
[dawn/node] Improve texture format conversion errors Change-Id: Ia3e782ee498c7648a99516089aa17120cc21e6cb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/174800 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.