| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_RENDERPIPELINE_H_ |
| #define DAWNNATIVE_RENDERPIPELINE_H_ |
| |
| #include "dawn_native/AttachmentState.h" |
| #include "dawn_native/Pipeline.h" |
| |
| #include "dawn_native/dawn_platform.h" |
| |
| #include <array> |
| #include <bitset> |
| |
| namespace dawn_native { |
| |
| struct BeginRenderPassCmd; |
| |
| class DeviceBase; |
| class RenderBundleEncoder; |
| |
| MaybeError ValidateRenderPipelineDescriptor(const DeviceBase* device, |
| const RenderPipelineDescriptor* descriptor); |
| size_t IndexFormatSize(wgpu::IndexFormat format); |
| uint32_t VertexFormatNumComponents(wgpu::VertexFormat format); |
| size_t VertexFormatComponentSize(wgpu::VertexFormat format); |
| size_t VertexFormatSize(wgpu::VertexFormat format); |
| |
| bool StencilTestEnabled(const DepthStencilStateDescriptor* mDepthStencilState); |
| bool BlendEnabled(const ColorStateDescriptor* mColorState); |
| |
| struct VertexAttributeInfo { |
| wgpu::VertexFormat format; |
| uint64_t offset; |
| uint32_t shaderLocation; |
| uint32_t vertexBufferSlot; |
| }; |
| |
| struct VertexBufferInfo { |
| uint64_t arrayStride; |
| wgpu::InputStepMode stepMode; |
| }; |
| |
| class RenderPipelineBase : public PipelineBase { |
| public: |
| RenderPipelineBase(DeviceBase* device, const RenderPipelineDescriptor* descriptor); |
| ~RenderPipelineBase() override; |
| |
| static RenderPipelineBase* MakeError(DeviceBase* device); |
| |
| const VertexStateDescriptor* GetVertexStateDescriptor() const; |
| const std::bitset<kMaxVertexAttributes>& GetAttributeLocationsUsed() const; |
| const VertexAttributeInfo& GetAttribute(uint32_t location) const; |
| const std::bitset<kMaxVertexBuffers>& GetVertexBufferSlotsUsed() const; |
| const VertexBufferInfo& GetVertexBuffer(uint32_t slot) const; |
| |
| const ColorStateDescriptor* GetColorStateDescriptor(uint32_t attachmentSlot) const; |
| const DepthStencilStateDescriptor* GetDepthStencilStateDescriptor() const; |
| wgpu::PrimitiveTopology GetPrimitiveTopology() const; |
| wgpu::CullMode GetCullMode() const; |
| wgpu::FrontFace GetFrontFace() const; |
| |
| std::bitset<kMaxColorAttachments> GetColorAttachmentsMask() const; |
| bool HasDepthStencilAttachment() const; |
| wgpu::TextureFormat GetColorAttachmentFormat(uint32_t attachment) const; |
| wgpu::TextureFormat GetDepthStencilFormat() const; |
| uint32_t GetSampleCount() const; |
| uint32_t GetSampleMask() const; |
| bool IsAlphaToCoverageEnabled() const; |
| |
| const AttachmentState* GetAttachmentState() const; |
| |
| std::bitset<kMaxVertexAttributes> GetAttributesUsingVertexBuffer(uint32_t slot) const; |
| std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexBuffers> |
| attributesUsingVertexBuffer; |
| |
| // Functors necessary for the unordered_set<RenderPipelineBase*>-based cache. |
| struct HashFunc { |
| size_t operator()(const RenderPipelineBase* pipeline) const; |
| }; |
| struct EqualityFunc { |
| bool operator()(const RenderPipelineBase* a, const RenderPipelineBase* b) const; |
| }; |
| |
| private: |
| RenderPipelineBase(DeviceBase* device, ObjectBase::ErrorTag tag); |
| |
| // Vertex state |
| VertexStateDescriptor mVertexState; |
| std::bitset<kMaxVertexAttributes> mAttributeLocationsUsed; |
| std::array<VertexAttributeInfo, kMaxVertexAttributes> mAttributeInfos; |
| std::bitset<kMaxVertexBuffers> mVertexBufferSlotsUsed; |
| std::array<VertexBufferInfo, kMaxVertexBuffers> mVertexBufferInfos; |
| |
| // Attachments |
| Ref<AttachmentState> mAttachmentState; |
| DepthStencilStateDescriptor mDepthStencilState; |
| std::array<ColorStateDescriptor, kMaxColorAttachments> mColorStates; |
| |
| // Other state |
| wgpu::PrimitiveTopology mPrimitiveTopology; |
| RasterizationStateDescriptor mRasterizationState; |
| uint32_t mSampleMask; |
| bool mAlphaToCoverageEnabled; |
| |
| // Stage information |
| // TODO(cwallez@chromium.org): Store a crypto hash of the modules instead. |
| Ref<ShaderModuleBase> mVertexModule; |
| std::string mVertexEntryPoint; |
| Ref<ShaderModuleBase> mFragmentModule; |
| std::string mFragmentEntryPoint; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_RENDERPIPELINE_H_ |