| #version 310 es | 
 | precision highp float; | 
 | precision highp int; | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } prevent_dce; | 
 |  | 
 | layout(rgba32f) uniform highp writeonly image2DArray arg_0; | 
 | uint textureNumLayers_5ee8f2() { | 
 |   uint res = uint(imageSize(arg_0).z); | 
 |   return res; | 
 | } | 
 |  | 
 | void fragment_main() { | 
 |   prevent_dce.inner = textureNumLayers_5ee8f2(); | 
 | } | 
 |  | 
 | void main() { | 
 |   fragment_main(); | 
 |   return; | 
 | } | 
 | #version 310 es | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   uint inner; | 
 | } prevent_dce; | 
 |  | 
 | layout(rgba32f) uniform highp writeonly image2DArray arg_0; | 
 | uint textureNumLayers_5ee8f2() { | 
 |   uint res = uint(imageSize(arg_0).z); | 
 |   return res; | 
 | } | 
 |  | 
 | void compute_main() { | 
 |   prevent_dce.inner = textureNumLayers_5ee8f2(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(); | 
 |   return; | 
 | } |