blob: bb25a94b7612c91bd082cfe2acb99570ecb88add [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureSample_d6b281(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float2 arg_2 = float2(1.0f);
uint arg_3 = 1u;
float4 res = tint_symbol.sample(tint_symbol_1, arg_2, arg_3);
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_d6b281(tint_symbol_3, tint_symbol_4);
return;
}