| commit | b094b276cd2d01266c7da75997705f2f918c0d7b | [log] [tgz] |
|---|---|---|
| author | Jim Blackler <jimblackler@google.com> | Wed Oct 22 06:09:06 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 22 06:09:06 2025 -0700 |
| tree | 104022a6ba8c89a88bf570ccbda825cb02531c9a | |
| parent | 563b9c44199c2c0b30a768063c110d8bb94ecb5d [diff] |
Kotlin: Improve handling of return values. We have an ongoing issue with Blaze taking issue with unhandled return values in a way which is incompatible with Gradle's. We can make the issue moot in some cases by actually checking the return value. Bug: None Change-Id: I98ce6ba7bc1a4c7328c46bd934bc2cbf2eefdd17 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/268214 Reviewed-by: Tarun Saini <sainitarun@google.com> Commit-Queue: Jim Blackler <jimblackler@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.